What to expect
Animals and Potions approaches being a wizard as an alchemist/scientist, as here you will have to go after various ingredients and often deal with the unknown. The idea is that you need to throw each ingredient into the cauldron and that you feel tired from doing so much magic.
The MOD is in BETA version and currently with constant updates.
Potions
Bone Meal Potion I:
Hurricane Potion I:
Fire Hurricane Potion I:
Mana Potion I:
Wind Potion I:
Unstable Jump Potion I:
Support me
For the launch of the first version of the MOD, I worked ten hours a day for four months, and I plan to continue making almost daily updates to the MOD.
Brazil is a country with a lot of inequality, and living here is not easy. Currently, I have been dedicating every second to the creation and updating of the MOD. Every little bit of help can make a big difference in my life.
On my Patreon, I have made available three support options, and if you really liked the MOD, you can become an active member of the team.
Unique Mechanics
Enchanted Broom:
Wind Chime:
Quiver of The Soul:
Animals
Elephant:
Spitting Salamander:
Dependencies
- Geckolib
- playerAnimator
- Patchouli
- Just Enough Items (JEI)
- Biomes O' Plenty
- TerraBlender (Mandatory for Biomes O' Plenty)
Download
Curseforge: https://curseforge.com/minecraft/mc-mods/animals-and-potions
Modrinth: https://modrinth.com/mod/animals-and-potions
how did u make the particles animation to go into the bottle?