[TUTORIAL] Summoning particles in a circle shape (with template procedure)

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[TUTORIAL] Summoning particles in a circle shape (with template procedure)
Wed, 10/30/2019 - 19:10 (edited)

For this tutorial, I'll provide a procedure template that you can use to summon a ring of particles. You can download the template here.

Procedure

This procedure will require the world, x, y, z dependencies.
Before importing the procedure, you need to add these local variables: "loop", "particleAmount", "xRadius" and "zRadius". All of them are number variables.
After importing the procedure, it should look like this:
Procedure 1

You can change some parameters to customize your ring:
Parameters

The red one is the particle amount: make sure it's greater than 0
The yellow ones are the radii of the ring on the X and on the Z axes. If they're the same value, the ring will be a circle. Otherwise, the ring will be an ellipse
The green ones are the center of the ring.

Examples

This is what the default ring looks like:
particleAmount = 8, xRadius = zRadius = 1

Another ring. particleAmount is set to 16, xRadius and zRadius are set to 2:
particleAmount = 16, xRadius = zRadius = 2

Yet another ring. particleAmount is set to 14, xRadius is set to 3, zRadius is set to 1:
particleAmount = 14, xRadius = 3, zRadius = 1

Edited by SomeoneElse on Wed, 10/30/2019 - 19:10
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How did you get that one…
Sun, 08/28/2022 - 18:12

How did you get that one strange symbol?

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Nevermind.
Thu, 09/08/2022 - 14:38

Nevermind.

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All right, I got it. But how…
Wed, 03/15/2023 - 04:01

All right, I got it. But how I can spawn a half circle in front of a player? I've already did the half circle, but I don't know how I can align it to were the player is looking. Is this possible?

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Dartrix, just make that…
Mon, 07/24/2023 - 21:05

Dartrix, just make that instead of the circle being on X and Z, make it on Y and Z or X and Y by transfering the big messy code for X and Z to Y and setting the parameters to Y. 

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If you copy the everything…
Wed, 08/23/2023 - 00:54

If you copy the everything in the "at x" and put it in the "vx" but also minus the whole thing by (x+.5), then do the same for z, the particles expand out! 

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After quite a bit of trial…
Sun, 12/31/2023 - 03:04

After quite a bit of trial and error I managed to figure out how to modify this procedure to make a sphere instead of just a circle, and thought I share it here in the comments so anyone who want's to use it for there own mod can do so! :D

Here's a download link ( download )

 

After downloading just go into a new procedure and click the "import procedure" button up in the top right and select the downloaded file, and that's it have fun! :D

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@GamerDragon525 Thanks a lot…
Sat, 01/27/2024 - 09:35

@GamerDragon525 Thanks a lot for your work !

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how do I use it to make a…
Thu, 04/04/2024 - 16:24

how do I use it to make a shockwave

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someoneelse can how can i…
Sat, 12/28/2024 - 13:51

someoneelse can how can i find you ?  XD

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How could I get these type…
Tue, 02/25/2025 - 13:56

How could I get these type of particles on server side? Since it is using "spawn single particle" and not "spawn particles on server"???

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@Evistix466 No problem,…
Sun, 03/02/2025 - 00:30

@Evistix466 No problem, happy to help! :D

 

PS: sorry for the late response, I get so many notifications from this site it's hard to tell when someones actually trying to talk to me, instead of it just being another random comment!! :P lol