Started by
Cosmic_Mango33
on
Topic category: Advanced modding
I've added a capybara to my mod and I'm trying to get it to swim when in the water, but it only sits still and sinks while playing its swimming animation. When on land, it moves just find and when following an item it moves both in water and on land, but I can't get the mob to swim randomly while in the water, even with the "swim randomly" block inserted.
have both wander around and swim randomly in the ai goal.
make sure it can breathe water
Create a new procedure:
If is Event/Target Entity in water
do return true
return false
i have the similar issue with crocodile and gharial, but they sit still on land