Started by
ImSeyo
on
Topic category: Mod showcase and discussion
Here I will talk about what is planned in the next updates of my mod, communicate with you on this topic and receive ideas and recommendations from you to improve the "Cubic Combat Simulator Minecraft" mod
I'm not sure if I can always maintain this page, but I'll try. In honor of this, I will tell you about a small spoiler:
The 0.4.6Beta update will add many functional blocks that could be useful to those who would like to make a map using my mod. In addition, I will add a new faction in this update.. 🎨 🎈 🐎
So, good. I had to resort to using custom potions. But I will not close this forum, because suddenly someone will face the same problem and in no case should he resort to the potion option. I'm waiting for an answer anyway.
I just noticed. I posted the last message in the wrong place 🫥
The previous post does not apply to this forum..
So, I added a bunch of new features and fixed a lot of bugs. But unfortunately, the update is not ready yet, as I plan to release this with all units from the new faction that I am currently working on
Work on the 0.4.6 update will come to an end soon. Wait for a new faction with new units, improved design, adding and changing functions and porting the mod to 3 Minecraft versions!
Completed 70/100 %
CCSM 0.4.6 update is out. From the new:
–Support for version 1.20.1;
–Added 6 new units from Renaissance Faction (Due to the pecularity of the Da Vinci Tank model, its development and addition to the mod has been postponed for the next update)
–A lot of bugs have been fixed;
–Added the "Ranged units will be able to damage their team's units" function:
Units with ranged weapons, hitting a unit of their own team can cause damage to it
–Added "Central Rotation" block:
It is divided into "Red Outside" and "Blue Outside". By placing it and clicking on it, its interface opens, where you can specify the range. If the units of a certain team are included in this range (depending on the type of this block), they will be rotated to the location of this block;
The next update will not be soon:
Due to the fact that the Da Vinci Tank will be added in the next updates, I decided to add several units from the ...? faction along with it..🤫
Work on the Da Vinci Tank has been completed, therefore, the Renaissance faction has all units.
I also had plans to add some units from another faction. Perhaps the work on the 0.4.7 update will be fully completed at the end of March
That sounds great, looking forward to the new features! :D
So, I want to try to make it so that you can create addons for the CCSM mod (of course, if my mod becomes more popular)
I'm already ready for this, because I know how to make the most detailed guide for creating addons to the mod. Now I'm trying to make the mod creation process as easy as possible in order to make it easier for you
Nice! A good starting point for addons for mod is e.g. using tags so other mods can join into tag groups of your mod.
New spoilers for the update:
As you already know, I will add 7 new units in update 0.4.7. In addition, a new item will be added, thanks to which you will be able to stop the movement of units (including prohibits attacking enemies) and assign their path to a certain territory (the list will be expanded in the future).
I'm trying to diversify the mod not only with features from TABS, but also from other strategy games.
You can share your ideas that I could possibly implement in my mod.
Plans have changed.
The update will be released soon, despite the fact that I have added only 2 units all the time. This is because I want to dedicate the next 3 updates (0.4.8, 0.4.9, 0.5.0) to the units
Update 0.4.7 has already been released!
Added 2 units, victory conditions, the ability to give orders to units, 2 new functions, 2 new commands, improved enemy search system for units and fixing a huge number of bugs and flaws