Combat Man

Published by Ali107 on
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Upvotes: 2
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Project status
Beta
Modification type
Supported Minecraft versions
1.20.1

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Combat Man


This mod adds one hostile mob, called the "Combat Man". Combat Man is an attempt to elevate hostile mob combat by emulating how Players PvP.


Combat Man features:

  • Spawns with random weapons, armor, and an off-hand PvP item.
  • Spawns at night in a large group.
  • Targets Players, Villagers, and even each other. (large groups of combat men is just chaos)
  • Panics and runs away when the opponent is a lot stronger or when he can't win.
  • Combat Man can drink potions, throw ender pearls, and even water bucket clutch!

This was made in participation in the April Fools mod jam in MCreative Discord Server.

Modification files
combatman-1.20.1-0.2.3.jar - Latest 1.20.1 Version Uploaded on: 09/01/2024 - 16:50   File size: 131.38 KB
Changelog

- V0.2.3

  • Combat Man is now able to do sweep attacks with swords
  • Added Skin variants of combat man
  • Added Gamerule that controls whether Combat Man spawns naturally
  • Combat Man will now slowly regenerate over time
  • Reduced Combat Man Spawn rate

- V0.2.2

  • Added Kill Exp to Combat Man, Combat Man will get a special name with enough Kill Exp. (kill exp increases when Combat Man kills mobs by target's initial power level)
  • Added more titles and names to Combat Man.
  • Combat Man will now avoid creepers that are about to explode.
  • Creepers will now start targeting Combat Men for attack.
  • Combat Man will now go find land when low on oxygen underwater.
  • Fixed bug where Combat Man tries to attack or run away from a despawned mob.

- V0.2.1

  • Combat Man will now charge up bow before shooting (not visual)
  • Combat Man will no longer try to shoot at target when it's too far away
  • Combat Man will now only shoot arrows when target is visible
  • Combat Man will now use horizontal distance to control shooting to improve shooting accuracy
  • Fixed bug where Combat Men can do critical attack in non-melee attacks
  • Fixed technical issue where arrows shot by Combat Men do not have a shooter source entity

 

- V0.2.0

  • Added a rare chance depending on difficulty for a Combat Man to have strong equipment
  • Added special names that is given to Combat Men that spawn with Power Level of 90 or above
  • Combat Man will now target attacking mobs when not targeting any other mob
  • Combat Man spawning condition has been reworked to spawn in places where the sky is visible
  • Fixed bug where Combat Man can place water in the nether
  • Fixed bug where Combat Man prioritizes attacking rather than defending
  • Fixed bug where Combat Man overshoots ender pearl shot and miss target
  • Fixed Combat Man Pillar reach jumping logic

 

- V0.1.3

  • Vanilla hostile mobs will now attack Combat Man
  • Reworked Combat Man Attacking priority to target Combat Man equally to players
  • Reduced Combat Man Spawn rate
  • Randomized Combat Man Bow shooting cooldown to 1-2 seconds
  • Combat Men will sometimes wear skulls or jack o' lanterns on October
  • Fixed bug where Combat Man can place lava over water or any other fluids

 

- V0.1.2

  • Combat Man will now only drink speed potion if target is far away or panicking
  • Combat Men are now less afraid of stronger opponents
  • Combat Man will now stop moving when he's about to shoot arrows to avoid shooting himself
  • Reduced cooldown for Combat Man to place Lava
  • Fixed bug where Combat Man tries to water bucket clutch even if there's water below
  • Fixed bug where Combat Man shoots arrows at slow speed (it is x3 faster now)

 

- V0.1.1

  • Combat Men will now try to avoid placing lava beneath them
  • Combat Men will now try to avoid lighting themselves on fire using flint & steel
  • Removed Iron Golem avoidance from Combat men, so now it is based on strength
  • Updated mod description
  • Fixed issue where Combat Men sometimes can place lava in the air
  • Fixed Combat Man Critical attack particle