Topic category: Plugins and third-party tools
MCreator Plugin Builder is a program that allows the user to easily create MCreator plugins, only requiring you to know how to code in Java. This concept has been attempted before, but none have so far been as simple to use as this, nor offering as many features.
Disclaimer
This project is not official. It is not affiliated with the respective owners and maintainers of MCreator and Pylo.
Features
MCreator Plugin Builder includes support for various options. Here is a summary of most of its capabilities:
Procedure blocks
Procedure mutators
Global triggers
Blockly categories
Datalists
Translations
APIs
Model animations
Mod elements
Git integration
Variable types
Overriding generator templates
Testing in MCreator
These are all of Plugin Builder's capabilities at this time.
An example plugin project can be cloned using the link https://github.com/NerdyPuzzle/Example-plugin-project.git
The latest version of Plugin Builder can be found here
Changelog
Release 2.0
-Updated global trigger generated code to work with the 1.20.6+ neoforge event system
-Added a search bar to filter plugin files
Release 1.8
-Added the option to make new variable types
Release 1.7
-Fixed deleting global triggers or procedures crashing the program
-Fixed global trigger custom dependencies always being lowercase named
Release 1.6
-Fixed a bug that caused procedure template code to replace the code of other procedures
-Procedures can now be coded manually too like global triggers
Release 1.5
-Fixed global triggers not exporting code properly
-Global triggers can now have new custom dependencies
-Improved the procedure template text editor
Release 1.4
-Global triggers and procedures now support the damage source variable
-Global triggers and procedures now save as json in plugin builder projects
-Refactored old hardcoded systems in preparation of new plugin builder features
Release 1.3
-Fixed color selectors generating color codes incorrectly in some cases
-Fixed procedure blocks not working when using statements in some cases
-Fixed the copy code button providing incorrect code for statements
-Fixed procedure blocks not working with custom categories in some cases
-Fixed mod elements not generating java code
-Added the logic, math and text procedure categories
-Mod elements no longer require a manual installation of java 17 to compile
Release 1.2
-You can now make procedure block mutators
-Blockly categories can now be subcategories of other categories
-NeoForge generator is now supported
-Added the missing 2023.4 procedure block categories to procedures
-Fixed some issues with the procedure block gui
Release 1.1
-Some minor UI improvements
-Vanilla templates from the MCreator generator plugins can now be overriden
Release 1.0
-UI theme redesign (minecraft launcher inspired)
Beta 4.3
-Fixed client-side global triggers causing minecraft to not load
Beta 4.2
-Fixed mod elements with spaces in their names not compiling
-Added the option to select base types for mod elements
-Added the option to use procedure selectors in mod elements
Beta 4.1
-Fixed some issues that caused crashes
Beta 4.0
-New mod elements can now be made with plugin builder
(Requires java 17 or newer to be installed in order to compile the java files)
Beta 3.0
-Fixed a small bug in procedure json generation
-Global triggers can now be coded fully manually
-Procedure block field inputs can now include default text
Beta 2.1
-Fixed a bug where procedure block code would generate incorrectly
-Procedure block number inputs can now have floats as default values
Beta 2.0
-Fixed a bug that generated extra unused code
-Added support for java model animation templates
Beta 1.0
-Official release
Nvm i founded, thank you so much for your help
Me and my friend, we both having issues, mcreator seems adding a ";" in procedures here is the things: "For the effect : (${input$entity} instanceof LivingEntity && ((LivingEntity) ${input$entity}).hasEffect(JujutsucraftModMobEffects.SIX_EYES.get()))
For the advancement : (${input$entity} instanceof ServerPlayer && ((ServerPlayer)${input$entity}).level() instanceof ServerLevel && ((ServerPlayer)${input$entity}).getAdvancements().getOrStartProgress(((ServerPlayer)${input$entity}).server.getAdvancements().getAdvancement(new ResourceLocation("jujutsucraft:reverse_cursed_technique_1"))).isDone());"
You just want me to guess what's wrong?
If you can, thanks
I'll need at least your plugin builder project
how can I add a new custom class to the root directory of the mod where <Name>Mod.java is located without overwriting the vanilla templates or adding a new mod element? I need this for my procedures which should automatically import and use my class
Can I create with the Plugin Builder an Mod Element for 2024.1?
How do you use x y z as an default value for numbers type?
you just name the number component x, y, or z
Hey, why is only on Windows, I'm in Linux distribution (Fedora) sniff?
I have a problem. i try to make a mod element and it does not work. I found that the java code does not generate in the javacode folder when i export the plugin. I am using release 1.8 of the plugin builder on linux using https://www.winehq.org/.
Thank You
jcm236
I really liked the variable support
Please help
Hello? Can you pleas help me with this?