Cubic Combat Simulator [CCSM] discussion

Started by ImSeyo on

Topic category: Mod showcase and discussion

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Cubic Combat Simulator [CCSM] discussion

Here I will talk about what is planned in the next updates of my mod, communicate with you on this topic and receive ideas and recommendations from you to improve the "Cubic Combat Simulator Minecraft" mod

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Update 0.4.8 has been…
Fri, 03/08/2024 - 08:22

Update 0.4.8 has been released

I added only 3 units, as everything that I planned to add to version 0.5.0 is almost done.

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It has been 2 weeks since…
Fri, 03/22/2024 - 14:44

It has been 2 weeks since the release of update 0.4.8.
Since then I have added.. nothing. I just went on vacation. Now I'm back to development and have already added one interesting thing from the DLC:Bugs in TABS. It is unlikely to be used often, as it was created just to have fun. 
I also plan to add 1 or 2 units from the Secret Faction

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After a long absence related…
Sun, 06/02/2024 - 06:34

After a long absence related to my studies, I am finally ready to announce that the development of the mod continues. Thanks to the new plugins, I will be able to improve my mod.
The next update will be dedicated to improvements, but without new units (I'm sorry that I didn't keep my promise from the last message, my plans have changed). In addition, I decided to stop adding and changing new features on the mod's description page. I will create my own wiki, which will make it much easier to find information

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As a TABS player, the mod is…
Sun, 06/02/2024 - 22:17

As a TABS player, the mod is amazing in my opinion.

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FINALLY!I had to spend a lot…
Mon, 06/03/2024 - 16:52

FINALLY!
I had to spend a lot of time on my own code (using Chat GPT) in order to create a system for SAVING and LOADING units!!!! Now it will be much more convenient for you if you want to test yourself in building a map with my mod.

(to the message above). I'm really glad that you liked my mod, thank you!

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Heeey you're welcome…
Mon, 06/03/2024 - 22:32

Heeey you're welcome. Probably one of the best mods on here tbh

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Okay, I have three pieces of…
Thu, 06/06/2024 - 07:52

Okay, I have three pieces of news.:
1. All units from the mod should also be listed in my wiki. But since I don't have time for this, I won't paint all the units yet. The most important wiki pages are almost ready.
2. I decided to skip version 0.4.9 and go straight to 0.5.0, since saving units is one of the most important parts of CCSM and let it appear in this version. 0.4.9 will not be released, but 0.5.0
3 will appear instead. When I finish the wiki (not taking into account the pages with units), then I will release the update. It could be tomorrow, or maybe even today. It depends on my free time.

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So I'm done. Update 0.5.0…
Thu, 06/06/2024 - 13:12

So I'm done. Update 0.5.0 has already been released

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At the moment, only a few…
Sun, 06/09/2024 - 10:33

At the moment, only a few days have passed since the release of update 0.5.0. But in just such a short time, I already want to announce the release date of update 0.5.1.
So.. 0.5.1 will be released either tomorrow or today. Perhaps those who make maps with CCSM will like it.

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UPDATE 0.5.1: –The system of…
Sun, 06/09/2024 - 12:46

UPDATE 0.5.1:

–The system of maximum total cost and number of units has been changed.
Now you can customize the maximum possible number of units and the total cost of units for the red and blue teams separately

–New subcategories of the command "/ccsm units number/cost" have been changed and added

–Added information about the total cost of units and their number to the second CCSM overlay

–Added the "Units Distribution" interface:
This interface is located in the CCSM interface in the form of a button similar to the head of the unit. In it, you can choose any faction (except the Secret faction) and put any unit from this faction in your inventory. The team of units to choose depends on which team the player is on. But if the player is not in the team, then using the "<" or ">" buttons he will be able to switch between red and blue units to select them

–Command "/ccsm rules unitsDistributionButtonBlock [faction] true/false":
The player will be able to lock or unlock certain faction buttons in the Units Distribution interface


CHANGES

1. Many interfaces have been changed
2. The Settings interface has been changed
3. The Check Block interface has been changed
4. Unit Rotation directions have been changed

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Update 0.5.2 will be…
Thu, 06/13/2024 - 11:40

Update 0.5.2 will be released very soon and it will add... Functions useful for mapmakers. Yes, I've probably already pissed you off with not making new units. But don't be afraid, because when I run out of ideas, I'll start adding new units. And I have almost no ideas anymore..

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Unit creator?
Thu, 06/13/2024 - 22:28

Unit creator?

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OPlgnds999 I have already…
Fri, 06/14/2024 - 05:16

OPlgnds999 I have already tried to make a unit Creator once, and I managed to do a lot, but I ran into a lot of problems, such as displaying clothes on units. as a result, I hid the unit creator. 
I will continue development on Unit Creator only when it becomes possible to display armor on custom entities.
By "creating new units" I meant that I would transfer another faction from TABS to CCSM

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UPDATE 0.5.2:   –Added the…
Fri, 06/14/2024 - 12:15

UPDATE 0.5.2:

 

–Added the command "/ccsm rules victoryConditions defeatAll/defeatTarget/captureFlags/defeatInTime red/blue on/off"
This command is a complicated version of the Victory Conditions interface. It allows you to turn on or off the victory conditions of the red or blue team. But when using the subcategory "defeatInTime", when selecting "on", a number selection will appear and the end will look like "on set [number]"
 

–Added the command "ccsm rules unitsDistribution slot unlock 1 2 3 4 5 6 7".
This command allows you to lock or unlock a specific slot with a unit in the Units Distribution interface. Your command doesn't have to look like the one shown in the example above. For example, so that only slots 2, 4, 6 and 7 remain in the Units Distribution interface, you can use any of the following commands:

  • /ccsm rules unitsDistributionBlock slot unlock 2 4 6 7
  • /ccsm rules unitsDistributionBlock slot unlock 2467
  • /ccsm rules unitsDistributionBlock slot unlock 222 46 7

If any numbers from 1 to 7 are missing in the command, then these cells will be blocked. For example, cells 3, 5 and 1 will be locked in this command, but cells 2, 4, 6 and 7 will be unlocked
To unlock all the slots, you need to write all the numbers from 1 to 7:

  • /ccsm rules unitsDistributionBlock slot unlock 1 2 3 4 5 6 7
    To block all slots, it is necessary that there is not a single digit in the command:
  • /ccsm rules unitsDistribution slot unlock

This is a rather difficult command to understand, but hopefully you'll get used to it.


–The Functions interface is divided into 3 pages:

  • System Functions
  • Saving Functions
  • Other Functions

You can switch pages using the "<" and ">" buttons in the interface.

–Added 4 new functions to the Saving Functions interface:

-Save units before the start of the battle:

  • A squad of red units
  • A squad of blue units
  • A squad of all units

This function allows you to save a squad of units of a certain team before the start of the battle

-Load units after losing red/blue units:

  • A squad of red units
  • A squad of blue units
  • A squad of all units

This function automatically loads a previously saved squad of units of a certain team after the loss of the red or blue team

-Hide the "Saving Interface" in the CCSM interface
This function allows you to hide the Saving interface in the CCSM interface
 

–Remove Blocker
By right-clicking on a unit while holding this item in the main hand, the unit will become unavailable for deletion. You can remove a unit with this label only if the player is not in any team, or using the /ccsm units remove red/blue/all command.

 

CHANGES

1. Fixed a bug that significantly lowered FPS in the world
2. Fixed a bug that caused the "/ccsm units cost red set" command to not work
3. Bone Mage's bone damage has been increased
4. The "/ccsm rules captureTheFlags" command has been changed to "/ccsm rules victoryConditions captureFlags set [number]"
5. The "ccsm rules unitsDistributionButtonBlock true/false" command has been changed to "ccsm rules unitsDistribution button block true/false"
6. The "/ccsm restart" command has been removed. I don't think anyone took advantage of it at all.
7. Now a unit can deal 1.5 times more damage when attacking