Player Animator is a plugin that allows you to animate the player model using smooth keyframe (json) animations created with blockbench, blender or even by hand. This is done though the help of the playerAnimator library.
Example of a player animation:
How to use:
First, you will need to use blockbench, animate a template player model and extract the .json animation. The animation in the first example is made with blender, but you can use the geckolib plugin in blockbench like I did to make the second example.
Now that you have the animation file, it will need to be placed here:
Once you have placed your animation in the correct folder, you need to make an empty procedure and select the event shown below. The procedure does not need any further inspection.
Now, you are ready to use your animations! All you will need to do is include the procedure block provided by the plugin (and have the playerAnimator library enabled in workspace settings).
Potential issues when using the plugin:
"I can't get the animation parts to work correctly!" -You can find the official bbmodel here
"The game keeps crashing when I try use the animation!" -You either didn't place the file in the right place, or you renamed the animation after exporting it. Don't do that.
"I'm getting a build error!" -You didn't name the SetupAnimations procedure correctly, or your use of the procedure block was simply not accounted for.
"The animation won't play!" -None of the entities in your event are players, therefore it has nothing to play for.
Comments
I’m trying to make a mob that has a tail that moves along with having some custom interaction animations and still uses the same features as Java models (features of the biped such as using the same animations as the player for walking and running holding tools, using them, wearing and displaying armor) I know I can’t use a geckolib model for that so I decided to look around and see how I could possibly get a geckolib animation to work on a Java biped model and that lead me here.
But after doing some reasearch I know that this plugin does not allow for geckolib animations to be used on Java models, so now I ask.
Could you (if it’s even possible) make a plugin so geckolib animations can be used on Java models (specifically for biped models)
How do I rename the file if i can't do it after export? Also the player_animation folder doesn't create for me automatically ( Yes I enabled the api )
The game crashes when I try to play the animation even though I tried fixing it using your potential issues thing.
Hey Nerdy!
Sadly new Mcreator version now updated the block "Wait x ticks then" to be server side.
Now any animation dropped inside this block will not trigger. Shame, I used it a lot.
Hope we can have a version of this plugin that triggers server-side animations in the future.
https://imgur.com/a/mxTvQOm
Look for yourself, this is the code
global trigger is On entity tick update.
It really just needs to check if the player is sitting and if it moves (z and x delta movement ≠ 0), then he stops sitting (sets sitting variable to false) and reset the animation. But the procedure triggers and only the playeranimator block is triggered, it skips every other block in the if statement.