Make new advancement trigger to check when a mob is killed

Started by ItsZYXwastaken on

Topic category: Feature requests and ideas for MCreator

Joined Jul 2021
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Make new advancement trigger to check when a mob is killed

Another one that would be good is if the player is killed a certain way which would make it easier to use advancements. There's probably a way to do this with normal procedures but it would make things a lot easier.

Joined Feb 2024
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You can quite simply code…
Fri, 06/28/2024 - 02:59

You can quite simply code this. Find the procedure slot for "when entity dies" and have it award the advancement to the source entity. It's that easy!