Sekiro - Warden Curse is a mod that adds combat, game mechanics inspired by Sekiro. It adds 6+ Combat Arts, Prosthetic Tools. It also adds mechanics, such as posture, Spirit Emblems and more.
https://modrinth.com/mod/sekiro - LATEST UPDATES IN MODRINTH
Features
Sekiro Combat
This mod adds various arts:
- ✅ Shadow Rush
- ✅ Sakura Dance
- ✅ Ashina Cross (Emma's variant)
- ✅ Dragon Flash
- ✅ Spiral Cloud Passage
- ✅ Mortal Draw
- 🚧 One mind
- 🚧 Golden Ember Rush
- 🚧 Ichimonji + Double
- 🚧 Golden Sakura
- 🚧 Floating Passage
- 🚧 Nightjar Slash
Prosthetic Tools
- ✅ Lazulite Axe
- ✅ Sparking Axe
- ✅ Firecrackers (Going to be removed)
- 🚧 Shinobi Firecrackers
- 🚧 Longspark Firecrackers
- 🚧 Purple Fume Firecrackers
- ✅ Loaded Spear
- ✅ Leaping Fire
- ✅ Flaming Vent
- ✅ Lazulite Vent
- ✅ Cursed Vent
- 🚧 Aged Mist Raven
- 🚧 Flaming Mist Raven
- 🚧 Sabimaru
- 🚧 Lazulite Sabimaru
- 🚧 Umbrella
- 🚧 Lazulite Umbrella
- 🚧 Divine Abdution
- 🚧 Double Divine Abduction
- 🚧 Loaded Shuriken
- 🚧 Lazulite Shuriken
Additional Items.
- ✅ Healing Gord
- ✅ Ako's Sugar
- ✅ Gokan's Sugar
- 🚧 Divine Confetti
- 🚧 Pellets
Default controls
- B to guard (Sekiro Users can now change this to Rightclick)
- N to vent (vent in offhand + Kusabimaru in main hand to ignite your blade)
- X to charged dash
- I + W/S to dash forward (**W**) or backwards (**S**)
- R to cycle Arts/Curse Technique forwards
- Shift R to cycle Arts/Curse Technique backwards
- X = Call art
- Z = Open the Sekrio GUI
Dependencies and Incompatibilities
The latest version currently requires GeckoLib (4.5.8+), Photon Editor (1.0.7+), and playerAnimator (1.0.2-rc1 +). It is incompatible with the Epic Fight mod currently.
This mod Will Require Geckolib AND Photon
https://www.curseforge.com/minecraft/mc-mods/geckolib
https://www.curseforge.com/minecraft/mc-mods/photon/files/all?page=1&pageSize=20&version=1.20.1
https://www.curseforge.com/minecraft/mc-mods/playeranimator (FOR MOD VERSIONS 1.0.4 AND ABOVE)
Changelog 1.1.0
- New Item: Yashariku Sugar
- Added Animations for All 3 sugars
- Fixed Ashina Cross slashes being too far
- Nerfed Inner Az healing
- Renamed Keybinds to make more sense
- Removed Charged Leap
- Adjusted Ashina Soldier's attack speed
- Added description for sugars
- Increased Kusabimaru power by 0.5 (Set to 7.5)
Changelog 1.0.9
- Added Guard animations
- Reduced Kusabimaru damage to 8
- Fire Vent increase damage by 15%
- Lazulite Vent Increases Damage by 25%
- Cursed Vent increase Damage by 32%
- Sparking Axe Swipe finally sets entities on fire
- New mob: Ashina Soldier
- Nerfed Inner Az's health
- Added New Armors for aesthetic or preferences
- Added New Item: Divine Confetti
- Slight Changes on Combat Mechanics (You can counter slash)
- Debuffs after breaking posture is reduced
Changelog 1.0.8.2
- Sekiro gear (Others) now have a bigger speed buff
- You cannot jump whilst being stunned
- You cannot forwards dash whilst being stunned
- Rolling cooldown increased to 25 ticks (prior to this update it was 15)
- WIP added guarding animations
Changelog 1.0.8
- You cannot parry mortal draw
- Added a nerfed version of Sekiro's armor
- Added Shadow Leather Armor
- Visuals improved
- Sound effects improved
- Added Additional sound effects
- Arts now have flaming effects from vents
- You can now take knockback whilst being stunned and you cannot jump
- Shadow Rush is now a perilous Attack
- Added new attack type: Perilous Attack (You cannot parry these)
- Healing Gourd now only heals 7 HP instead of 13. And it no longer glitches or duplicates
- New item: Gokan's sugar (Reduces posture damage by 67%)
- Any technique that requires spirit emblems are no longer required or taken in creative mode
- New Prosthetic Tool: Flaming Vent
- New Prosthetic Tool: Lazulite Vent
- New Prosthetic Tool: Cursed Vent
Changelog 1.0.7
- You can now Guard whilst being stunned but it still wont function
- Posture at its limit doesnt break ONLY due to Parrying
- New Mob: Inner Az
- New sword ability: Deathblow (works on Sekiro entities when their posture is broken)
- Added Guide Book
- Changed a few effects
Changelog 1.0.6.1.1
-- Apolegies, fixed Sekiro's Head removing buff
Changelog 1.0.6.1
Features and Changes:
- Posture mechanics edited.
- Cycling Arts no longer count empty slots
- Set SE cost of "Leaping Fire" to 2
- Removed useless items
- Reduced Combat Art cooldowns
- Sekiro Head now gives invisibility
- Mortal Draw Damage reduced to 42
- Fixed Spirit Emblem regen animation playing despite having 0 Stored SE
Items:
- New Item: Ako's Sugar. Buffs damage by 25% for 30 seconds.
Update 1.0.6 Changelog
- Prosthetic/Combat Art GUIs have been adjusted along with descriptions
- Added Advancements for obtaining Arts and Prosthetics
- All Sekiro Items are now a seperate tab
- Sparking Axe Prosthetic fire retextured
- Prosthetic Cooldowns added
- Combat Art Shadow Rush is adjusted
- Spiral Cloud Passage GUI added
Items
- Added New Prosthetic: Spear
- Added New Prosthetic: Flaming Spear
- Added New Item: Sekiro's Head (Visuals)
Fixes
- Sparking Axe not working in 5-7 prosthetic slots fixed
- Dash fixed
Update 1.0.5 changelog
- Vents are visually improved slightly
- Dash changed to Chargeable Dash
- Alt + W/S now boosts in the direction depending on what movement key is pressed
- Monsters have 50% chance of dropping a Spirit Emblem
- Arts and Prosthetics now require Spirit Emblems
- New Prosthetic Implemented: Lazulite Axe
- New Prosthetic Implemented: Sparking Axe
- Added New Key bind that regenerates your Spirit Emblems
- Player's GUI shows the spirit emblem inventory in the middle
-
Added Feature: Spirit Emblem healing cancels if player gets hurt
Update 1.0.4 changelog
Changed Sekiro Armor to a geckolib model, the armor now has animations
Added new GUI, press Z
Sekiro Armor now provides jumpboost
Player Animation Added for Swings, Sakura Dance, Backstep, Ashina Cross and Dragon Flash
Ashina Cross slightly reworked
Added New Combat Art: Mortal Draw
Added Protsthetic Tool: Lazulite Axe
Added Protsthetic Tool: Sparking Axe
Added Feature: Posture now regenerates depending players HP
Added Feature: Posture Heals 40% quicker when player is guarding
Added new GUI: Posture
Improved Sound effects
Art Items now have its own GUI.
Parrying doesnt cause visual effects when an entity is stunned
Update 1.0.3 changelog
- Added New Art: Ashina Cross
- Added New Art: Sakura Dance
- Spiral Cloud Passage nerfed and gives resistance upon using it
- Spiral Cloud Passage is reworked
- Any combat art is now Parryable
- Dragon Flash cooldown increased
- Dragon Flash's charged attack now destroys blocks
- Arts against players now cause posture damage and parrying is possible
- Some Sounds are more quiet
- Healing Gourd now heals 13 hp and has a cooldown of 4 seconds
- Using Combat Arts has changed from: Rightclick >> Z (For Sekiro users)
- Parrying extinguishes fire
- Bug fixed, you can only parry with Kusabimaru and Mortal Blade
- New Mob: Warden Tentacle (Still Wip but why not)
- Cursed Techniques(WIP)/Arts and Swings are now separate cooldowns
- Reduced the duration of fire vents to 35 seconds
Update 1.0.2.2 changelog
- Changelog:
- Vents improved
- Missing Photon effects fixed
- Stun fixed
- Bugs Fixed
Update 1.0.2 changelog
- Kusabimaru now has slash effects that work
- Guard GUI Added
- Parry Reworked + Guard
- Mobility Cooldowns are Added (Dashes and Backstep)
- Icons of potion effects are changed
- Photon effects used!
- Healing Gourd Added (Heals 7-9 HP)
- Added Firecrackers
- Posture Mechanics Added
- Posture GUI added
- New Art: Dragon Flash,
- Dragon Flash has a cursed variant
- Removed Useless Items
- Parry Limit is set to 300.
Update 1.0.1 changelog
- Improved Dash
- Arts are cycleable
- Improved Bottom left GUI
- Added Kusabimaru
- Made Mortal Blade It's own item
- Replaced Ichimonji with Ashina Cross (Emma Varient)
- Added Cloud Passage (Default slash, no fire)
- Az's entity is now updated (Still irrelevant to the mod)
Well Its not really supposed to be like that, even if you managed to craft it, you could kill anything, since this mod is designed to kill mobs that are stronger than the warden