Started by
Gengar_Marc127
on
Topic category: Help with MCreator software
I'm trying to make items like Wans, when you right click they shoot, and I need them to be Ranged items so that i can use the "When projectile hits..." or "Projectile Flying tick" procedures, but it makes me use an item as ammo, Is there a way to bypass this? And if it is is it also a way to make it still have a projectile texture?
Easy, just disable the "ranged item properties" checkmark, then go into triggers and make it run a procedure that shoots the desired projectile. I prefer the "when right-clicked" trigger, since while it only lets you do full auto, it still respects cooldown timers. If you want it to only shoot semi-auto, and don't care about cooldowns, the "when entity swings item" trigger works better for that.
That the reason that I stayed that i needed the "When projectile hits..." or "Projectile Flying tick" procedures, that doesn't work on not ranged items.
I'm a little late here but use the shoot block