Topic category: Help with modding (Java Edition)
So I am making a custom chest block entity using Geckolib animated block and thus far I want the chest to have 2 animations, an opening (1) and closing (2), the only time the animations of normal chests is played is when you are interracting with the GUI, so I tried having a procedure to play the opening animation of the top half open and stay in that position for indefinitely, then when the user exit the GUI the closing animation should come in and play over the opening animation and finish the sequence, sound easy enough, but in reality the closing animation failed to cancel out the first animation, and the lid of the chest is opened forever. Currently I have put in the closing procedure the "Stop any animation procedure" block but that seems to not work at all, I believe all that does is just pausing the animation.
If someone can offer some any help on the procedure that would be really appreciated.
i had this issue as well! but the new version of the geckolib addon fixes this.
hope this helps!
Instruction? What version for the plugin on what version of Mcreator is it?
I am requiring this information, so if you could come back and elaborate that would be great.
on the official download page (https://mcreator.net/plugin/91484/nerdys-geckolib-plugin-forge-1182-1192)
you can install version 4.8.7 for mcreator 2024.2 or version 4.6.6 for mcreator 2023.4
What is the name of the procedure block again?
what do you mean by that?
Did you just use the "cancel out all animations" block in your 2024.2 workspace?
no you only need to use the "play animation named <number> at <x> <y> <Z>"
the animation will just overwrite the currently playing animation