How To Change Geckolib Animated Mobs Texture Using Procedures? | (SOLOVED)

Started by NextTreeUp on

Topic category: Plugins and third-party tools

Joined Jan 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
How To Change Geckolib Animated Mobs Texture Using Procedures? | (SOLOVED)
Mon, 09/02/2024 - 21:00 (edited)

I just want to make it so when my mob sets sights on a target it'll change its texture and after eliminating set target will revert to its original texture.

Edited by NextTreeUp on Mon, 09/02/2024 - 21:00
Joined Jan 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I give that a try. Thanks!
Sun, 01/28/2024 - 06:02

I give that a try. Thanks!

Joined Jan 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
*I'll give that a try…
Sun, 01/28/2024 - 06:04

*I'll give that a try. Thanks!

Just use the set texture…
Sun, 01/28/2024 - 06:12

Just use the set texture procedure block the plugin provides

Joined Jan 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
But how would I go a long…
Tue, 01/30/2024 - 07:41

But how would I go a long doing that? Like I see the set texture block in the procedure but I'm not sure how to set it up the right way? If you could give me an example that would be amazing!

Joined Jan 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I finally figured it out! If…
Mon, 09/02/2024 - 20:59

I finally figured it out! If anyone else is curious I'm using Nerdy's GeckoLib Plugin to change the texture for my mobs and it's really easy to do! For example if you set in global trigger/on initial entity spawns you can use the block (if entity element (YOUR ENTITY) is the (TARGET ENTITY) then set texture to (YOUR ENTITY TEXTURE)) and it'll change the texture of your entity.

Joined Jan 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I also figured out how to…
Sun, 09/22/2024 - 02:14

I also figured out how to change mob texture when it's agro or not agro. Here is an example from my mod I'm working on: https://imgur.com/a/t7sTfTV

Joined Jan 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Ps make sure the procedure…
Sun, 09/22/2024 - 02:15

Ps make sure the procedure is in entity tick update!

Joined Jul 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Hey,since this thread is …
Mon, 11/18/2024 - 09:03

Hey,
since this thread is (somewhat) recent, I wanted to quickly follow up with a question regarding the texture change procedure:

Are the changed textures assigned to the entity via the procedure only visible on client-side?
I would really like to have it work in multiplayer but I'm not sure how to do that.