Foolish

Published by scarfcrow on
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102
Upvotes: 18
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Stable
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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This mod requires GeckoLib!

Disclaimer: This mod is in alpha and may contain bugs, and there is currently very little configurability. Please report any bugs if you see any!

 

Curseforge:

https://www.curseforge.com/minecraft/mc-mods/foolish

Modrinth:

https://modrinth.com/mod/foolish

Overview

Foolish is a large variety mod themed around exploration! It adds 85+ unique fully-animated mobs, biomes, gimmicky weapons, and a new dimension, the Stellar Hollow.

While the Stellar Hollow is a large facet of the mod, there is quite a bit of content which doesn't pertain to it, including Overworld and Nether biomes, new mobs in all 3 Vanilla dimensions, and structures, including new dungeon-style structures to the Nether and End.

The Stellar Hollow

This new mysterious dimension serves as a unique parallel to the Overworld. Unlike other dimensions, none of its biomes follow a particular common theme, rather some biomes seem like exaggerated versions of Overworld biomes. It is said that the Stellar Hollow was formed from the ruins of a bygone galaxy.

 

To start your journey into the Stellar Hollow, locate an Explorer’s Cabin in the new Aspen Forest biome. Aside from various peculiar items hailing from the Stellar Hollow, you will find the Stellar Lighter. Find a Stellar Portal in either the Dark Forest or Darkleaf Woods biome and open it with the Stellar Lighter as you would with a Nether Portal.

The Stellar Hollow contains seven different types of gemstones hidden across its biomes, relics remaining from the galaxy it rose from. Each of these gemstones is guarded by a fearsome boss, but acquiring one allows you to craft powerful weapons with unique abilities.

 

 

Stellar Hollow Guide

SPOILERS AHEAD!

A short description and tips for each biome.

Biomes are listed by recommended progression order, from easiest to hardest bosses.

 

Wasteland

This desolate biome has been left in shambles after a striking amount of radiation. Hence, there is not much life in this biome- and all the life which remains has become mutated. This biome is the only Stellar Hollow biome where you can find Radium, as well as its liquid counterpart. Liquid Radium is not to be trifled with! Coming into contact with it damages you, decays your armor, and pulls you further into the substance. Additionally, Corrodiators, noisy flying mobs made of Liquid Radium, can spawn. The Wasteland's sub-biome, the Irradiated Undergrowth, has turned into a strange forest of mutated trees and fungi.

Overgrowth

By far the Stellar Hollow's most lush biome, both in flora and fauna, the Overgrowth is a thick cluster of trees and giant flowers. The mobs here seem to have become one with the foliage, from the miniscule leaf insect-like Leafids to the gentle giants, the Amblers. One peculiar mob is the Fruitling- a small passive mob which comes in 6 different flavors, each yielding different effects. The main mob, however, is the Florin, a rabbit-like creature which defends the Overgrowth from hostile mobs. Florins may drop their seeds if bone-mealed, allowing you to build your own Florin army.

 

Ashen Woods

This striking biome's main characteristic is its fiery trees, which, despite their appearance, are safe. The mobs in this biome, like the Spitfire or the Brander are somewhat elusive, but will drop valuable resources essential for this biome's Stellar weapons.

Storm Jungle

A direct parallel to the Overworld's jungle, the Storm Jungle has a statically-charged air. Even the Acacite boulders found around the biome produce a small amount of Redstone energy! Under the towering trees, you will find a wide array of mobs, and some of them can be tamed. The Buzzket, a small, cricket-like mob, may have a small amount of health, but it will fight back anything that attacks it by paralyzing it. It can be tamed with Lightning Reeds, but it won't follow you. Another tameable mob is the Torrent- these dragon-like mobs can be tamed with a few Storm Apples, after which they can be used as powerful flying mounts!

Scarlet Fields

As the name suggests, almost everything in this biome is a shade of red! Scarlet Fields biomes are often reasonably small, and they have a more rare boss structure, so it is always worth exploring them. If you find one, be sure to tame a Sanguine, an ostrich-like mob with a heart-shaped head, simply by riding it for a while, just like a horse. Sanguines don't require saddles to ride, jump high, don't take fall damage, and make for a trusty steed while exploring the Stellar Hollow. Or, if you're hungry, they can be killed for meat. This, however, will cause the whole pack to go into a defensive mode!

 

Miserable Mire

This biome is by far the most dangerous and unwieldy biome to explore. Parts of it are submerged, swarming with terrifying Horrendons. Most of its other mobs have been exterminated by the Kappas- the rulers of the Miserable Mire. Everything in this biome will attack you on sight!

Sacilite Bloom/Canyon

Perhaps the most curious biome of them all, the entire Sacilite biomes are made of Sacilite, a living stone. Sacilite takes multiple forms, from "trees", to even mobs, some of which resemble animals and can be eaten (Sacilians). Most of the Sacilite mobs in the Sacilite Bloom biome spawn in groups around large Sacilic crystals. The Sacilite Canyon, a rarer biome, has mostly dead Sacilite. Tremors, quadrupedal, bat-like creatures, seem to like it there, and can be tamed with a lot of Tremor Treats. When tamed, they make powerful battle mounts as they can unleash heavy attacks from a distance and they can also glide from high places.

Modification files
foolish-1.0.0-forge-1.20.1.jar Uploaded on: 10/05/2024 - 14:38   File size: 65.91 MB

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).

Hello scarfcrow,

I hope this message finds you well. We are in the process of establishing a Mod Developing Studio and would like to extend an invitation for you to join our team. Having reviewed your work, particularly on Foolish, we believe your skills align well with our vision and goals.

Our team is focused on collaborative development, where each member can contribute their expertise while benefiting from increased visibility. By joining us, you would not only be working with other skilled professionals but also gaining exposure through our established presence on platforms like CurseForge. This is a great opportunity for you to grow your own brand while contributing to exciting projects.

If you're interested in discussing this opportunity further, we would be happy to arrange a time to speak in more detail. We look forward to potentially working together. (Discord to communicate: gertet)

Best regards,
Jenkimods and Tenderestbee174

I'm here to build a strong modding community with people who are genuinely interested in collaborating, not to convince everyone to join. If it's not for you, that's fine, but no need to jump in with negativity just because someone else did. And for the record, this message was sent before the mod was even "mod of the week."

Even if you were interested now, I wouldn’t be able to accept more members anyway; we’re full, with talented developers already on board. Have a nice day.

Alright, we’re past the point of needing your input here. You already declined, so there’s no need to keep coming back with more of the same negativity.
Thanks for your reply under message that was meant for another person have a nice day.