Who's There ?: Ghost Players

Published by Sombrius on
Downloads:
573
Upvotes: 2
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Category
Project status
In development
License
MIT License
Modification type
Supported Minecraft versions
1.20.1

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You are in a cave, a very deep cave. You have been mining for many hours in search of diamonds. It's getting late, you are tired. Suddenly you see a white square in the corner of your screen and it disappears as quickly as it appeared. You swear it looked like the name of another Player, but you brush it off as a simple rendering bug...

But what if it wasn't ?


''Who's There ?'' adds in entities that will sometimes appear when exploring caves. They are invisible and have names that look like the names of Players. They walk around you and make noises to make you uneasy while you are mining.

On top of that, a variant of the Ghost Player simply named ''White Eyes'' can spawn, stalking the player through the caves.

In the distance you see what looks like another player. You rub your eyes, telling yourself that such a thing is impossible, you're in singleplayer! When you look back at your screen, the figure is still there, standing completely still. You heard of Herobrine before, but that thing isn't Herobrine, it's different somehow...



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Source code & Issue tracker

Minecraft mod files
whos_there-1.4-forge-1.20.1.jar - v1.4 (Forge 1.20.1) Uploaded on: 02/16/2026 - 14:14   File size: 793.38 KB
Changelog

Additions:
-Proper name list (available in configuration file) {how to add names: ["name1", "name2", (...)] }
-A bunch of config options to modify different parts of the mod
-"ghosts" entity tag
-"protected_from_spawn_deny" entity tag

Changes:
-Empty Players will now sometimes walk towards the nearest player or sprint jump to attack them
-Empty Players now have a chance to spawn with a torch or an iron sword
-White Eyes no longer have a shadow
-Entities can no longer be pushed by fluids
-Mobs will no longer target players that are affected by the 'Jumpscare' effect
-'Jumpscare' effect will now make the player look in random directions upwards erratically and swing their main
hand randomly

Fixes:
-Entities no longer interact with players in creative/spectator
-Random sounds playing even when the player isn't in a cave
-White Eyes jumpscare chance being 100%

I don't know why but i am sold. The implementation is somewhat limited though. You should make it more active in the world to better capture the horror aspect.