invalide model name

Started by Sonic2023 on

Topic category: Help with Minecraft modding (Java Edition)

Joined Jan 2024
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invalide model name

I help  me please.

I'm making a car for my mod, BUT when I try to import the corresponding model I get the error "Your model name is invalid".

 

here is the java code:

 

// Made with Blockbench 4.9.4

// Exported for Minecraft version 1.17 or later with Mojang mappings

// Paste this class into your mod and generate all required imports



 

public class car<T extends Entity> extends EntityModel<T> {

    // This layer location should be baked with EntityRendererProvider.Context in the entity renderer and passed into this model's constructor

    public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(new ResourceLocation("modid", "car"), "main");

    private final ModelPart bb_main;


 

    public car(ModelPart root) {

        this.bb_main = root.getChild("bb_main");

    }


 

    public static LayerDefinition createBodyLayer() {

        MeshDefinition meshdefinition = new MeshDefinition();

        PartDefinition partdefinition = meshdefinition.getRoot();


 

        PartDefinition bb_main = partdefinition.addOrReplaceChild("bb_main", CubeListBuilder.create().texOffs(0, 0).addBox(15.0F, -15.0F, -24.0F, 1.0F, 10.0F, 48.0F, new CubeDeformation(0.0F))

        .texOffs(0, 0).addBox(-16.0F, -15.0F, -24.0F, 1.0F, 10.0F, 48.0F, new CubeDeformation(0.0F))

        .texOffs(0, 60).addBox(-10.0F, -14.0F, -25.0F, 20.0F, 9.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(0, 123).addBox(-15.0F, -20.0F, -9.0F, 30.0F, 5.0F, 0.0F, new CubeDeformation(0.0F))

        .texOffs(0, 0).addBox(-15.0F, -15.0F, -24.0F, 30.0F, 10.0F, 16.0F, new CubeDeformation(0.0F))

        .texOffs(118, 123).addBox(-15.0F, -14.0F, -25.0F, 4.0F, 4.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(118, 123).addBox(11.0F, -14.0F, -25.0F, 4.0F, 4.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(0, 110).addBox(-15.0F, -9.0F, -25.0F, 4.0F, 2.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(0, 110).addBox(11.0F, -9.0F, -25.0F, 4.0F, 2.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(81, 62).addBox(12.0F, -14.0F, 24.0F, 3.0F, 5.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(81, 62).addBox(-15.0F, -14.0F, 24.0F, 3.0F, 5.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(0, 110).addBox(-15.0F, -8.0F, 24.0F, 3.0F, 2.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(0, 110).addBox(12.0F, -8.0F, 24.0F, 3.0F, 2.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(22, 61).addBox(-3.0F, -7.0F, 24.0F, 6.0F, 3.0F, 1.0F, new CubeDeformation(0.0F))

        .texOffs(102, 52).addBox(-15.0F, -4.0F, -21.0F, 5.0F, 4.0F, 8.0F, new CubeDeformation(0.0F))

        .texOffs(102, 52).addBox(-15.0F, -4.0F, 13.0F, 5.0F, 4.0F, 8.0F, new CubeDeformation(0.0F))

        .texOffs(102, 52).addBox(10.0F, -4.0F, 13.0F, 5.0F, 4.0F, 8.0F, new CubeDeformation(0.0F))

        .texOffs(102, 52).addBox(10.0F, -4.0F, -21.0F, 5.0F, 4.0F, 8.0F, new CubeDeformation(0.0F))

        .texOffs(0, 0).addBox(16.0F, -11.0F, -23.0F, 1.0F, 7.0F, 12.0F, new CubeDeformation(0.0F))

        .texOffs(0, 0).addBox(16.0F, -11.0F, 11.0F, 1.0F, 7.0F, 12.0F, new CubeDeformation(0.0F))

        .texOffs(0, 0).addBox(-17.0F, -11.0F, 11.0F, 1.0F, 7.0F, 12.0F, new CubeDeformation(0.0F))

        .texOffs(0, 0).addBox(-17.0F, -11.0F, -23.0F, 1.0F, 7.0F, 12.0F, new CubeDeformation(0.0F))

        .texOffs(0, 60).addBox(-0.5F, -16.0F, -24.0F, 1.0F, 1.0F, 3.0F, new CubeDeformation(0.0F))

        .texOffs(0, 0).addBox(-15.0F, -15.0F, 8.0F, 30.0F, 10.0F, 16.0F, new CubeDeformation(0.0F))

        .texOffs(0, 73).addBox(-16.0F, -5.0F, -24.0F, 32.0F, 1.0F, 48.0F, new CubeDeformation(0.0F))

        .texOffs(52, 61).addBox(-10.0F, -5.0F, 22.0F, 2.0F, 2.0F, 3.0F, new CubeDeformation(0.0F))

        .texOffs(52, 61).addBox(8.0F, -5.0F, 22.0F, 2.0F, 2.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 24.0F, 0.0F));


 

        return LayerDefinition.create(meshdefinition, 128, 128);

    }


 

    @Override

    public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {


 

    }


 

    @Override

    public void renderToBuffer(PoseStack poseStack, VertexConsumer vertexConsumer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) {

        bb_main.render(poseStack, vertexConsumer, packedLight, packedOverlay, red, green, blue, alpha);

    }

}

Joined Aug 2014
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Before exporting your entity…
Mon, 03/11/2024 - 18:28

Before exporting your entity from Blockbench, check that you put in a correct File Name and Model Identifier, just lowercase letters without spaces or special characters. The name must be different from other entities already imported into MCreator.
So I hope this helps you. Sorry for my English.

Joined Jan 2024
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it does not work
Tue, 03/12/2024 - 22:35

it does not work

Joined Jan 2024
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Here is the name given to my…
Tue, 03/12/2024 - 22:37

Here is the name given to my blockbench files

1. carcanemarche

2.car

Whats the problem here in the name

Joined Aug 2014
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can you provide a link to…
Wed, 03/13/2024 - 18:45

can you provide a link to test the Blockbench file?
You wouldn't be French by chance?

Joined Jan 2024
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yes I speak french  
Tue, 11/12/2024 - 12:37

yes I speak french

 

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I'm sorry but he speaks…
Tue, 11/12/2024 - 22:39

I'm sorry but he speaks French and not really English and I also speak French not really English please leave us in this discussion just to tell you I'm writing this message with google translate