Sekiro - Warden Curse

Published by MixtySprii on
Downloads:
366
Upvotes: 3
Share this:
Project status
Beta
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

Jump to downloads

Sekiro - Warden Curse is a mod that adds combat, game mechanics inspired by Sekiro. It adds 6+ Combat Arts, Prosthetic Tools. It also adds mechanics, such as posture, Spirit Emblems and more.


https://modrinth.com/mod/sekiro -  LATEST UPDATES  IN MODRINTH

 Features

Sekiro Combat
This mod adds various arts:
- ✅ Shadow Rush
- ✅ Sakura Dance
- ✅ Ashina Cross (Emma's variant)
- ✅ Dragon Flash
- ✅ Spiral Cloud Passage
- ✅ Mortal Draw
- 🚧 One mind
- 🚧 Golden Ember Rush
- 🚧 Ichimonji + Double
- 🚧 Golden Sakura 
- 🚧 Floating Passage
- 🚧 Nightjar Slash

Prosthetic Tools
- ✅ Lazulite Axe
- ✅ Sparking Axe
- ✅ Firecrackers (Going to be removed)
- 🚧 Shinobi Firecrackers
- 🚧 Longspark Firecrackers
- 🚧 Purple Fume Firecrackers
- ✅ Loaded Spear
- ✅ Leaping Fire
- ✅ Flaming Vent
- ✅ Lazulite Vent
- ✅ Cursed Vent
- 🚧 Aged Mist Raven
- 🚧 Flaming Mist Raven
- 🚧 Sabimaru
- 🚧 Lazulite Sabimaru
- 🚧 Umbrella
- 🚧 Lazulite Umbrella
- 🚧 Divine Abdution
- 🚧 Double Divine Abduction
- 🚧 Loaded Shuriken
- 🚧 Lazulite Shuriken

 

Additional Items.

- ✅ Healing Gord
- ✅ Ako's Sugar
- ✅ Gokan's Sugar
- 🚧 Divine Confetti
- 🚧 Pellets

Default controls
- B to guard (Sekiro Users can now change this to Rightclick)
- N to vent (vent in offhand + Kusabimaru in main hand to ignite your blade)
- X to charged dash
- I + W/S to dash forward (**W**) or backwards (**S**)
- R to cycle Arts/Curse Technique forwards 
- Shift R to cycle Arts/Curse Technique backwards
- X = Call art
- Z = Open the Sekrio GUI

Dependencies and Incompatibilities
The latest version currently requires GeckoLib (4.5.8+), Photon Editor (1.0.7+), and playerAnimator (1.0.2-rc1 +). It is incompatible with the Epic Fight mod currently.

This mod Will Require Geckolib AND Photon
https://www.curseforge.com/minecraft/mc-mods/geckolib 
https://www.curseforge.com/minecraft/mc-mods/photon/files/all?page=1&pageSize=20&version=1.20.1 
https://www.curseforge.com/minecraft/mc-mods/playeranimator (FOR MOD VERSIONS 1.0.4 AND ABOVE)
 

 

Modification files
warden_curse-1.0.4-forge-1.20.1(BETA).jar Uploaded on: 07/22/2024 - 09:36   File size: 4.05 MB
warden_curse-1.0.7-forge-1.20.1(BETA).jar Uploaded on: 10/21/2024 - 09:39   File size: 5.93 MB
warden_curse-1.0.8-forge-1.20.1(BETA).jar Uploaded on: 11/04/2024 - 17:53   File size: 6.84 MB
warden_curse-1.0.9-forge-1.20.1(BETA).jar Uploaded on: 11/15/2024 - 15:10   File size: 6.99 MB
warden_curse-1.1.0-forge-1.20.1(BETA).jar - LATEST VERSION OF SEKIRO WARDEN CURSE Uploaded on: 11/16/2024 - 19:38   File size: 7.02 MB
Changelog

Changelog 1.1.0

  • New Item: Yashariku Sugar
  • Added Animations for All 3 sugars
  • Fixed Ashina Cross slashes being too far
  • Nerfed Inner Az healing
  • Renamed Keybinds to make more sense
  • Removed Charged Leap
  • Adjusted Ashina Soldier's attack speed
  • Added description for sugars
  • Increased Kusabimaru power by 0.5 (Set to 7.5)

 

Changelog 1.0.9

  • Added Guard animations
  • Reduced Kusabimaru damage to 8
  • Fire Vent increase damage by 15%
  • Lazulite Vent Increases Damage by 25%
  • Cursed Vent increase Damage by 32%
  • Sparking Axe Swipe finally sets entities on fire
  • New mob: Ashina Soldier
  • Nerfed Inner Az's health
  • Added New Armors for aesthetic or preferences
  • Added New Item: Divine Confetti
  • Slight Changes on Combat Mechanics (You can counter slash)
  • Debuffs after breaking posture is reduced

Changelog 1.0.8.2

  • Sekiro gear (Others) now have a bigger speed buff
  • You cannot jump whilst being stunned
  • You cannot forwards dash whilst being stunned
  • Rolling cooldown increased to 25 ticks (prior to this update it was 15)
  • WIP added guarding animations

 

Changelog 1.0.8

  • You cannot parry mortal draw
  • Added a nerfed version of Sekiro's armor
  • Added Shadow Leather Armor
  • Visuals improved
  • Sound effects improved
  • Added Additional sound effects
  • Arts now have flaming effects from vents
  • You can now take knockback whilst being stunned and you cannot jump
  • Shadow Rush is now a perilous Attack
  • Added new attack type: Perilous Attack (You cannot parry these)
  • Healing Gourd now only heals 7 HP instead of 13. And it no longer glitches or duplicates
  • New item: Gokan's sugar (Reduces posture damage by 67%)
  • Any technique that requires spirit emblems are no longer required or taken in creative mode
  • New Prosthetic Tool: Flaming Vent
  • New Prosthetic Tool: Lazulite Vent
  • New Prosthetic Tool: Cursed Vent

 

Changelog 1.0.7

  • You can now Guard whilst being stunned but it still wont function
  • Posture at its limit doesnt break ONLY due to Parrying
  • New Mob: Inner Az
  • New sword ability: Deathblow (works on Sekiro entities when their posture is broken)
  • Added Guide Book
  • Changed a few effects

Changelog 1.0.6.1.1

-- Apolegies, fixed Sekiro's Head removing buff

Changelog 1.0.6.1

Features and Changes:

  • Posture mechanics edited.
  • Cycling Arts no longer count empty slots
  • Set SE cost of "Leaping Fire" to 2
  • Removed useless items
  • Reduced Combat Art cooldowns
  • Sekiro Head now gives invisibility
  • Mortal Draw Damage reduced to 42
  • Fixed Spirit Emblem regen animation playing despite having 0 Stored SE

Items:

  • New Item: Ako's Sugar. Buffs damage by 25% for 30 seconds.

 

Update 1.0.6 Changelog

  • Prosthetic/Combat Art GUIs have been adjusted along with descriptions
  • Added Advancements for obtaining Arts and Prosthetics
  • All Sekiro Items are now a seperate tab
  • Sparking Axe Prosthetic fire retextured
  • Prosthetic Cooldowns added
  • Combat Art Shadow Rush is adjusted
  • Spiral Cloud Passage GUI added

Items

  • Added New Prosthetic: Spear
  • Added New Prosthetic: Flaming Spear
  • Added New Item: Sekiro's Head (Visuals)

Fixes

  • Sparking Axe not working in 5-7 prosthetic slots fixed
  • Dash fixed

 

Update 1.0.5 changelog

  • Vents are visually improved slightly
  • Dash changed to Chargeable Dash
  • Alt + W/S now boosts in the direction depending on what movement key is pressed
  • Monsters have 50% chance of dropping a Spirit Emblem
  • Arts and Prosthetics now require Spirit Emblems
  • New Prosthetic Implemented: Lazulite Axe
  • New Prosthetic Implemented: Sparking Axe
  • Added New Key bind that regenerates your Spirit Emblems
  • Player's GUI shows the spirit emblem inventory in the middle
  • Added Feature: Spirit Emblem healing cancels if player gets hurt

    Update 1.0.4 changelog

Changed Sekiro Armor to a geckolib model, the armor now has animations
Added new GUI, press Z
Sekiro Armor now provides jumpboost
Player Animation Added for Swings, Sakura Dance, Backstep, Ashina Cross and Dragon Flash
Ashina Cross slightly reworked
Added New Combat Art: Mortal Draw
Added Protsthetic Tool: Lazulite Axe
Added Protsthetic Tool: Sparking Axe
Added Feature: Posture now regenerates depending players HP
Added Feature: Posture Heals 40% quicker when player is guarding
Added new GUI: Posture
Improved Sound effects
Art Items now have its own GUI.
Parrying doesnt cause visual effects when an entity is stunned

Update 1.0.3 changelog
- Added New Art: Ashina Cross
- Added New Art: Sakura Dance
- Spiral Cloud Passage nerfed and gives resistance upon using it
- Spiral Cloud Passage is reworked
- Any combat art is now Parryable
- Dragon Flash cooldown increased
- Dragon Flash's charged attack now destroys blocks
- Arts against players now cause posture damage and parrying is possible
- Some Sounds are more quiet
- Healing Gourd now heals 13 hp and has a cooldown of 4 seconds
- Using Combat Arts has changed from: Rightclick >> Z (For Sekiro users)
- Parrying extinguishes fire
- Bug fixed, you can only parry with Kusabimaru and Mortal Blade
- New Mob: Warden Tentacle (Still Wip but why not)
- Cursed Techniques(WIP)/Arts and Swings are now separate cooldowns
- Reduced the duration of fire vents to 35 seconds

Update 1.0.2.2 changelog
- Changelog:
- Vents improved
- Missing Photon effects fixed
- Stun fixed
- Bugs Fixed


Update 1.0.2 changelog
- Kusabimaru now has slash effects that work
- Guard GUI Added
- Parry Reworked + Guard
- Mobility Cooldowns are Added (Dashes and Backstep)
- Icons of potion effects are changed
- Photon effects used!
- Healing Gourd Added  (Heals 7-9 HP)
- Added Firecrackers
- Posture Mechanics Added 
- Posture GUI added
- New Art: Dragon Flash, 
- Dragon Flash has a cursed variant
- Removed Useless Items
- Parry Limit is set to 300.

Update 1.0.1 changelog
- Improved Dash
- Arts are cycleable
- Improved Bottom left GUI
- Added Kusabimaru 
- Made Mortal Blade It's own item
- Replaced Ichimonji with Ashina Cross (Emma Varient)
- Added Cloud Passage (Default slash, no fire)
- Az's entity is now updated (Still irrelevant to the mod)

Hey I tried your mod again and I had a few issues or perhaps just I don't know how to use it properly 😅. The "art" part, no matter how much I switch them it always appears as the same one for me. I press R, the art indicator in the lower right corner changes, but I always get an axe swinging animation and blue blob particles. Also dash and art key binds overlap so that might be causing some issues for me. Can you maybe explain in more detail in the description how to use it? 👀 Thanks!

Yeah there is a lot of keybinds, you mightve pressed the prosthetic use keybind, I will post an update today to rename the keybinds since they werent oo clear. and since one part of the idea is dropped, i will have to remove the charged dash part (there isnt really a reason to keep it), I will also be remaking the entire book since I learnt more about mcreator and the mods taking shape now

Also Prosthetic tools are different tools other than the kusabimaru
And Combat Arts are moves you use with the kusabimaru.

It is, but think of it from the perspective of the one who goes through all the mods submitted every week. We already have around 30-40 weekly submissions - some of them repeat, but a large chunk of them are new every week, so it would be impossible to keep track of all of them if they just kept accumulating.

Alright friends I Posted the most RECENT version because for some reason people are still downloading it? and its weird that people are downloading 1.0.4 and not 1.0.7

I cannot post more files so The most latest and best updates are in Modrinth

The animations look awesome! I wish it had some survival viability, though as you said it's more of a "tech demo" than something meant to be used in survival.