1st 2024.4 snapshot - Tons of features

Published by Klemen on
This snapshot adds sprites to custom Minecraft GUIs, custom entity animations, fluid fog color and texture and much more!

The first snapshot of 2024.4 is here. It is loaded with features, such as entity animations, GUI sprites, fluid fog and texture, and much more. Check it out!

Snapshot changelog

This is a full changelog of this snapshot with more notable changes highlighted with bold text.

  • Some minor UI and UX improvements
  • Added a button to lock custom GUI and overlay components from moving in the WYSIWYG editor
  • Added an option to import custom Java model animations
  • Added new procedure local variable type: action result
  • Added new damage source procedure blocks: return damage source, call procedure and get damage source return value, custom damage source dependency
  • Added new fluid parameters: has fog, fog color, fog start and end distance, submerged overlay texture
  • Added an option to specify animations for custom entities that are conditionally executed by procedures
  • Added an option to specify walking animations for custom entities that are optionally conditional
  • Added image sprite GUI component type for GUI and overlay mod element types
  • Loot table mod element editor now shows suggestions for overriding custom block and entity loot tables
  • Item and block special info entries are now translatable
  • Item and block special info based on string procedures now support multi-line strings
  • Added an option to specify infinite effect duration for potion item mod element
  • Added new text procedure block: new line
  • [Bugfix] It was possible to define more block state property combinations than what Minecraft can handle
  • [Bugfix] Index of string procedure block caused build errors in some cases
  • [Bugfix] Index of string and string length procedure blocks specified wrong numeric return type
  • [Bugfix] Some other minor fixes and improvements

Snapshot release notes

  • The music disc mod element type was merged into the item mod element type. Existing mod elements will be converted automatically

A download of the snapshot is possible on the Download page under the Snapshot downloads section. 

Make sure to test the snapshot so we can fix any potential bugs you find. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!

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Comments

You define animation in BlockBench, for example, export it to Java, and then import this animation in resources tab. Then, you select the animation in the entity editor and specify procedure that defines when it is played based on return value of the procedure

Add the ability to configure the Mob not to walk on some blocks please, I need this for the Mod About Hello Neighbor

Hey! Just and idea, but I think everyone would like if you added an animation editor.

Hey are you going to add support for Forge 1.21.1 because I want to make some 1.21.1 forge mods.
If u can't at least list a plugin which can do it

Going forward new generators are planned for NeoForge. Of course one can do a plugin, but our core development team does not have time nor resources to do this, so you may need to find some external resource to develop this for you

Hey Klemen, are you guys going to add support for 1.21.3 or for 1.21.4 since the latter is only a few days away? I have some ideas for a Pale Garden/Creaking mod so by the time 2024.4 is ready the update is mostly ready the update should be out and have NeoForge support by then? Thanks :)

You know what would be good to add in a next update, a fully modular GUI slider, being possible to adjust the limit and appearance.



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