This plugin adds over 60 mods supports with mods items, procedures and lots more to make your addon easily!
If you like this plugin or want to support me you can vote for it!
If you would like to be part of this project as a member of the team you should message us on our Discord!
In our server you can also vote to make some changes in CAS!
Links:
Mod offer rules:
- if your mod doesn't only adds something new for blocks, entities, items and other.
- It is advisable if mod has Wiki o guide.
- If the mod is popular enough.
- A mod that is not made in Mcreator must has open source!
- Before asking, make sure that the mod you want to offer is not in progress!
All supported mods:
- Farmer's delight
- Diet
- Sanity
- Another furniture
- Carry on
- Tought as nails
- Serene seasons
- Cold sweat
- Handcrafted
- Tree chop
- Iron's Spells 'n Spellbooks
- Alex's mobs
- Biomes o plenty
- Alex's caves
- Dynamic trees
- Locksmith
- Aether
- Twilight forest
- Passive skill tree
- Blue skies
- Undergarden
- Wizards reborn
- Ad astra
- Quests & reward
- Thirst was taken
- Enchantments description
- Just enought effect description
- Bookshelf
- Caelus API
- First person model
- Female gender
- Apple skin
- Balm
- Elytra slot
- Default options
- Tips
- Patchouli
- Origins
- Item Highlighter
- Legendary Tooltips
- Item Borders
- Equipment Compare
- Elytra slot
- Caelus API
- Bookshelf
- Balm
- Cosmetic Armory
- Botarium
- Citadel
- Corpse
- Ferrite
- Oculus
- Immediately fast
- Embeddium
- Fast suite
- Distant horizons
- Memory leak
- Dynamic FPS
- Jade
- Colytra
- Elytra utilities
- Polymorph
- Entity Culling
- Create
There are all planned mods in list, so in plugin may won't be some mods supports because they are in 0 progress. Also lots of Optimization mods won't have any procedures because they just make some changes in Minecraft code!
Supports versions:
Almost all versions that support mods (from 1.7.10 to the lastest Minecraft versions of Forge/Fabric/NeoForge/Quilt loader. It became possible with the help of the Auto updater)
Comments
For some reason, when I try to setup a 1.21.1 Neoforge workspace, the mods don't show up in the External APIs list, but when I use a 1.20.1 Forge workspace, they do. Any idea what's up with that? I want my mod be be specifically Neoforge to make updating to future versions easier.
I use 2023.4 and I was trying to make a mod that added mobs that spawn in the aether but whenever I added the aether api to my workspace I wasn't able to open the game to test it out (the build would fail). I was also using the geckolib plug-in. I've had issues with the game crashing when I give other things specific biomes to spawn in but i wasnt even using this plugin at the time, is this an issue with this version of mcreator or maybe I'm using an outdated version of this plug-in?
Hello , i dont know if i should be posting this here or on github , but i encountered a bug that seemingly stems from the CAS Mod Elements package. After Trying to port my workspace to 2024.3 i got a build error Gradle task compileJava FAILED "cannot find symbol" for basically any block that had a procedure attached to it. After that i tried to make a new blank workspace to try and find the issue but even that workspace kept failing with error ModnameModTabs package does not exist. After trying out each plugin i had loaded one-by-one it seems that specifically CAS Mod Elements caused the errors.
Yeah, good that someone is visiting the plugin progress. I wanted to start creating citadel support in the near future