Started by
TheGuyFromPluto
on
Topic category: Troubleshooting, bugs, and solutions
As the title suggests I'm at an impasse, I can't make this mod without severe alterations to the main concept without the ability for Model Layers and Animations to sync. My question is what can I do here? or am I just cooked?
I'm trying to stay away from coding outside of something that could be done in a single Mixin.
I need the model layers because I'm trying to make a MCA style NPC that changes only parts of its texture at a time so I can mix and match.
Thanks in advance!
Do you use synced entity data?
What exactly do you mean with do not sync?
If it isn't like a default walk animation or just one of the base animations the model layer won't do the same animation as the base model.
Even if they are the same basic model, just with a different texture.
Using synced entity data has no effect on the outcome.
In my test example the woman NPC's model layer doesn't do the arm raise test animation
I see what you mean.
This is normal, because in an animated model, we can't access the layers
So is it just completely impossible, or only possible with code?