Gun Maker Plugin

Supported MCreator versions
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
Tags / plugin type
AI tasks
Global triggers
Java plugin
Procedures
Gun Maker Procedures Logo
Downloads:
2182
Upvotes: 19
About the plugin

 

PluginTitle

 

"Ever wanted to make a gun in MCreator but ended up lost in a sea of complex procedures? Worry not! My plugin is here to save you from endless tinkering. It adds everything you need to craft firearms in a simple, clean, and almost fun way. Each action can be managed with logic so intuitive, you'll wonder why it didn’t exist already. No, it’s not magic. It’s just a well-made plugin."

 


 

Showcase procedures 1Showcase procedures 2


 

WARNING: you need to enable the Java plugin.

This plugin adds a set of procedures designed to simplify the creation of firearms in MCreator, allowing you to control key actions such as firing, reloading, animations, and more.

It is also compatible with the Nerdy's Geckolib plugin, adding specific procedures to manage object animations more easily and efficiently.

Below, you'll find a complete tutorial that explains everything step-by-step.

Tutorial by hacker_E303

The plugin is currently under development, so feedback and suggestions are very welcome. If you encounter any issues, feel free to leave a comment!

Have you encountered any bugs? Bring them back here!

 


 

Changelog:


1.4.2 - Alpha version for forge 1.20.1; Fixed minor bugs; Added "Get max ammo of <item>" procedure block
1.4.1 - Fixed minor bugs
1.4.0 - Fixed minor bugs; Added two events; Added four procedures;
1.3.2 - Fixed minor bugs
1.3.1 - Added "Reload <item> of <entity> that has <number> max-ammo with <magazine> and set recovery-time (in ticks) to <number> durability to <logic> and reload multiplier to <multiplier>" procedure block; Added notification system
1.3.0 - Added "With geo-item <item> set query <string> to <int> for controller <controller>" procedure block
1.2.2 - Forge, Fabric and NeoForge; Added new languages; Added "Is keyboard key <char> pressed" procedure block
1.2.1 - Only Forge; Added "Make <entity/target> attack entities tagged as <string> with priority <int>" procedure block; Added "Get owner of <entity/target> projectile" procedure block
1.2.0 - Working on...
1.1.0 - Fixed bugs and broken procedures; Added "If <condition> allow <itemStack> to shoot" procedure block
1.0.1 - Added compatibility with Fabric and NeoForge
1.0.0 - Plugin was created

 

Discord Logo

 

License
GNU General Public License version 3 (GPLv3)

Plugin downloads
GunMakerPlugin-MCREATOR-202X.X - 1.4.1 - gun_maker_plugin.zip Uploaded on: 10/09/2025 - 12:49   File size: 101.36 KB
GunMakerPlugin-MCREATOR-(alpha_version)-FORGE-1.20.1 - gun_maker_plugin_alpha_forge-1.20.1.zip Uploaded on: 10/19/2025 - 09:59   File size: 33.81 KB

Comments

From the crash log I didn’t notice any errors directly related to my plugin, but rather to plugins in general. If you have other downloaded plugins or generators, one of them might be the cause if it still doesn’t work. In any case, I have tested and fixed some errors present in my plugin.

I'm developing the new version of the plugin. It's likely to come out soon, but there are still a lot of problems. I realized that one of the main problems is that the plugin is not suitable for all versions of MCreator, so I will have to develop other specific versions separately.

so the problem with incorrect methods in fabric support still exists from what I saw in the code at least in the shoot procedure

hey I brought this up on the tutorial before but just to make sure you know, every block except the one that affects Iframes refuses to work saying it's not supported by this generator. I am using 2024.4 trying to make something in forge 1.20.1

i cant seem to use most of the procedures on mcreator 2025.2 on 1.21.4 neoforge, it says its not supported by selected generator.

Yes, I know, I should expand the versions a bit, but first I would like to do something a little more complex. I'm thinking of adding a way to create mathematical animations, changing the position, rotation and scale of the item via variables. The result could be much better and more dynamic than geckolib animations

btw "fabric support" doesn't even work because half of the methods are wrong but i fixed it