"Ever wanted to make a gun in MCreator but ended up lost in a sea of complex procedures? Worry not! My plugin is here to save you from endless tinkering. It adds everything you need to craft firearms in a simple, clean, and almost fun way. Each action can be managed with logic so intuitive, you'll wonder why it didn’t exist already. No, it’s not magic. It’s just a well-made plugin."
WARNING: you need to enable the Java plugin.
This plugin adds a set of procedures designed to simplify the creation of firearms in MCreator, allowing you to control key actions such as firing, reloading, animations, and more.
It is also compatible with the Nerdy's Geckolib plugin, adding specific procedures to manage object animations more easily and efficiently.
Below, you'll find a complete tutorial that explains everything step-by-step.
Tutorial and Forum by hacker_E303
The plugin is currently under development, so feedback and suggestions are very welcome. If you encounter any issues, feel free to leave a comment!
Changelog:
1.3.2 - Fixed minor bugs
1.3.1 - Added "Reload <item> of <entity> that has <number> max-ammo with <magazine> and set recovery-time (in ticks) to <number> durability to <logic> and reload multiplier to <multiplier>" procedure block; Added notification system
1.3.0 - Added "With geo-item <item> set query <string> to <int> for controller <controller>" procedure block
1.2.2 - Forge, Fabric and NeoForge; Added new languages; Added "Is keyboard key <char> pressed" procedure block
1.2.1 - Only Forge; Added "Make <entity/target> attack entities tagged as <string> with priority <int>" procedure block; Added "Get owner of <entity/target> projectile" procedure block
1.2.0 - Working on...
1.1.0 - Fixed bugs and broken procedures; Added "If <condition> allow <itemStack> to shoot" procedure block
1.0.1 - Added compatibility with Fabric and NeoForge
1.0.0 - Plugin was created
Could you add compatibility for a bunch of forge versions