
The 1st MCreator 2025.3 snapshot is available, supporting the latest Minecraft version. It also contains many other improvements and bug fixes.
3 Minecraft versions?
As we often do when porting to a new Minecraft version, the 1st MCreator 2025.3 snapshot supports Minecraft 1.21.1, Minecraft 1.21.4, and Minecraft 1.21.8 at the same time. In the next snapshots and in the full release, we will only support two versions.
Snapshot changelog
This is a full changelog of this snapshot with more notable changes highlighted with bold text.
- Updated NeoForge for 1.21.4 to 21.4.145
- Updated NeoForge for 1.21.1 to 21.1.190
- Minor UX improvements and standardizations
- Workspace file browser now retains expansion state after search is completed
- Dragging the mouse while placing the component now enters resize mode in the GUI editor
- Added Minecraft resource pack generator for 1.21.8
- Added base support for NeoForge 1.21.8
- Added Minecraft data pack generator base for 1.21.8
- [A 1.21.x] Added new Minecraft blocks, items, and entities to data lists
- [DP 1.21.8] Added support for: functions, advancements, biomes, damage types, dimensions, enchantments, loot tables, recipes, structures, features
- [NF 1.21.8] Added support for: key bindings, variables, global triggers, banner patterns, damage types, tags, advancements, enchantments, functions, loot tables, recipes, structures, features, commands, custom code, sounds, paintings, potion effects, particles, potion items, attributes, game rules, villager professions, item extensions, armor, OBJ models, JSON models, Java models, creative tabs, projectiles, villager trades, biomes, dimensions, fluids, tools, overlays, GUIs, items, plants, procedures, living entities, blocks
- [Bugfix, NF 1.21.1] Non-food items with eat or drink animation emitted eating sounds
- [Bugfix] Certain parameters of the quick ore pack and wood pack tools were set incorrectly
- [Bugfix] Vanilla entries in custom game event tags did not work correctly
- [Bugfix] Dragging the mouse while placing a new GUI component placed it at the wrong location
- [Bugfix] If the Blockly editor crashed while saving, the block assembly was lost and became invalid
- [Bugfix] Contents of certain selector dialogs did not get updated in all cases
- [Bugfix] Custom GUI image button display condition did not pass world coordinates
- [Bugfix] Quotation marks in living entity text synced data default value caused build errors
- [Bugfix] An exported mod file was generated even if the workspace build failed
- [Bugfix] Workspace file browser did not refresh in some cases
- [Bugfix] Continue/break loop procedure blocks did not work with certain iteration blocks
- [Bugfix] Structure mod element did not work in data pack workspace types
- [Bugfix] Some other minor fixes and improvements
A snapshot download is possible on the Download page under the Snapshot downloads section.
Make sure to download and install the pre-release so you can test it out. This way, we can make sure the release can be as stable as possible. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!
Comments
Custom addon biomes not working is a bug of Minecraft Bedrock Edition itself, we are still waiting for them to fix it. I recommend getting in touch with Mojang on more information on the bug and if they plan to fix it. More specifically, check the issue on their bug tracker and comment there if you need more info
What was the addon script engine update for custom biomes then?
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Add-Ons and Script Engine
Custom biome names are no longer implied by their filenames. Biome names are explicitly specified via the "identifier" property under the "description" sub-object of their JSON definition.
Biome identifiers must now be namespaced (ex: "minecraft:plains"). Client biomes with a format version lower than 1.21.90 will have their identifier automatically prefixed "minecraft:" when loaded if no namespace is already specified.
Updates biome documentation to match updated biome JSON formatting and requirements.
Biomes client settings now look up settings based on the biome's full name, including its namespace. Vanilla biomes will fall back on their name without a namespace if an exact match is not found before falling back on default settings (for example, "minecraft:plains" will match itself, then "plains" if no setting was found)
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MCreator is not affiliated with Mojang, so we can't provide you answer to this question. But you can try asking at https://bugs.mojang.com/browse/MCPE/issues/MCPE-100700, https://bugs.mojang.com/browse/MCPE/issues/MCPE-151938 or many similar tickets. Thank you for understanding
I think it would be perfect in the Java block to be able to select the created display item, as I find it a bit silly to have to create a 2D item to represent the block, and then have the item support the display configuration. In the geckolib example, it's possible to export only the display configuration.
I would like to ask again if you could please add a sign/hanging sign base block. I know this wouldn't be easy persay. But... I would really love to have fully finished wood sets. I have asked this many times and searched for any addon that does this but alas I couldn't find any. I know you don't get much out of this service to the Minecraft community. But I would highly appreciate it. I'm not trying to be rude this is just a genuine plea for finished woodsets. I don't want to push it but boats would also be great. So thank you so much for your diligent work on these snapshots.
Signs are essentially an entity, so if we were to add this, it will be likely a separate mod element. Similar to boats. We may add something like "miscelanious entity" in the future for things like boats, signs, and carts. How soon depends on the community support and the number of developers we have at a given time
I think this is the first time I heard of the bug of transparency option dissapearing. Did you report this bug on the correct channels (github)?