"Ever wanted to make a gun in MCreator but ended up lost in a sea of complex procedures? Worry not! My plugin is here to save you from endless tinkering. It adds everything you need to craft firearms in a simple, clean, and almost fun way. Each action can be managed with logic so intuitive, you'll wonder why it didn’t exist already. No, it’s not magic. It’s just a well-made plugin."
WARNING: you need to enable the Java plugin.
This plugin adds a set of procedures designed to simplify the creation of firearms in MCreator, allowing you to control key actions such as firing, reloading, animations, and more.
It is also compatible with the Nerdy's Geckolib plugin, adding specific procedures to manage object animations more easily and efficiently.
Below, you'll find a complete tutorial that explains everything step-by-step.
Tutorial by hacker_E303
The plugin is currently under development, so feedback and suggestions are very welcome. If you encounter any issues, feel free to leave a comment!
Have you encountered any bugs? Bring them back here!
Changelog:
1.4.2 - Alpha version for forge 1.20.1; Fixed minor bugs; Added "Get max ammo of <item>" procedure block
1.4.1 - Fixed minor bugs
1.4.0 - Fixed minor bugs; Added two events; Added four procedures;
1.3.2 - Fixed minor bugs
1.3.1 - Added "Reload <item> of <entity> that has <number> max-ammo with <magazine> and set recovery-time (in ticks) to <number> durability to <logic> and reload multiplier to <multiplier>" procedure block; Added notification system
1.3.0 - Added "With geo-item <item> set query <string> to <int> for controller <controller>" procedure block
1.2.2 - Forge, Fabric and NeoForge; Added new languages; Added "Is keyboard key <char> pressed" procedure block
1.2.1 - Only Forge; Added "Make <entity/target> attack entities tagged as <string> with priority <int>" procedure block; Added "Get owner of <entity/target> projectile" procedure block
1.2.0 - Working on...
1.1.0 - Fixed bugs and broken procedures; Added "If <condition> allow <itemStack> to shoot" procedure block
1.0.1 - Added compatibility with Fabric and NeoForge
1.0.0 - Plugin was created
Comments
From the crash log I didn’t notice any errors directly related to my plugin, but rather to plugins in general. If you have other downloaded plugins or generators, one of them might be the cause if it still doesn’t work. In any case, I have tested and fixed some errors present in my plugin.
I'm developing the new version of the plugin. It's likely to come out soon, but there are still a lot of problems. I realized that one of the main problems is that the plugin is not suitable for all versions of MCreator, so I will have to develop other specific versions separately.
Yes, I know, I should expand the versions a bit, but first I would like to do something a little more complex. I'm thinking of adding a way to create mathematical animations, changing the position, rotation and scale of the item via variables. The result could be much better and more dynamic than geckolib animations
The log is 7000 lines i have to find somewhere to post it only happen when i open mcreator with the plugin