Started by
PinkRedFox
on
Topic category: Troubleshooting, bugs, and solutions
I keep trying to make NPC models using BlockBench but they always end up showing up like this.
Then when I try to run the game, I get this massive error.
Edited by PinkRedFox on Sun, 09/14/2025 - 14:22
I swear I managed to get it to work before it broke like this. >:(
Did I screw something up??
"Right Arm" is not a valid part name. You can't have whitespace in your model names
The solution to this problem and many other problems can be found in our knowledge base: https://mcreator.net/support/knowledgebase Please check the knowledge base before opening a new topic on the issue which has a known fix.
I also had to edit topic title, please read General Publishing Guidelines.
Ah, sorry, did I break a rule? Oops. I'll have to be careful about that for future reference.
Okay, so what I'm doing here is converting a skin to a modded entity to make it easier on myself. Since it can be complicating for me to model a little bit, when I first did it, I did a skin to a Java item/block to a modded entity and saw that the hat layer was set a little off, so when I tried to fix that, I pretty much just broke it.
Okay, what if I scrap that idea and use a biped model instead? Since I'm using custom textures which can be used on players too.
I have no idea if it'd work, but it's worth a shot.
Also, I have no idea why but some skins just do NOT wanna work. Like I tried using an Uzi Doorman skin for one NPC and it popped up as a missing texture. :P