help with entity spawning blocks overwater when stepped on

Started by sillytrain5 on

Topic category: Help with MCreator software

Joined Oct 2025
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
help with entity spawning blocks overwater when stepped on

i want to have when a entity steps on water i want it to change the water to cobblestone instead 

 

 

Joined Nov 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
On the mobs tick update in…
Fri, 10/17/2025 - 03:53

On the mobs tick update in the triggers tab, make it check if the block below it is water, then replace with cobble stone. 

Joined May 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
hey GranKnight could you…
Sun, 10/19/2025 - 19:52

hey GranKnight could you post a image of how you would do this please

Joined Jan 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
In order to do what…
Sun, 10/19/2025 - 21:35

In order to do what Granknight is saying here, you would first create a new procedure and select the global trigger of "On entity tick update." From there, you would do an if then statement of 
if [is (get block at (x) (y-1) (z)) the same block as (minecraft:water) then]
[Replace block at (x) (y-1) (z) with (minecraft:cobblestone)]
Here's an image to better explain:
Image explaining the concept.

Joined May 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
thank you bro i got it…
Sun, 10/19/2025 - 22:32

thank you bro i got it working

Joined Oct 2025
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
thanks to mb for not…
Mon, 10/20/2025 - 22:57

thanks to mb for not responding 

 

Joined Oct 2025
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
how would i use this on a…
Mon, 10/20/2025 - 23:10

how would i use this on a entity though 

 

Joined Nov 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Have the trigger be entity…
Wed, 10/22/2025 - 05:29

Have the trigger be entity tick, then check if the entity is a subtype of [mob you want] you can find it either by searching for it or in logic tab, and have that before the checking if block below is water.