Started by
TCMFatbird
on
Topic category: Help with Minecraft modding (Java Edition)
Hi, I have a procedure that when a player equips armor, if it has a enchantment every time the armor loses durability () it chooses a random number that is tied to a different material of chestplate (e.g, if number is 1, then replace the chestplate they are currently wearing into leather, keeping the same enchantment).
That is how I would like it to be, but I can't find a "Armor equipped" or a "Armor loses durability" trigger.
Please lmk if there are any workarounds!
Hi! What you want to do is a very original idea. I had create a procedure that is will help you for starting your project.
Click here for open the downloading page
This link will transport you on a downloading page, you just have to import the procedure in your mcreator and test it (you can also modify parameters that you don't need).
(I've forget to mention that you have to set the general trigger at "When an entity is hurt" ;)