Adaptation: Compass

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Upvotes: 1
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Project status
Stable
License
MIT License
Modification type
Supported Minecraft versions
1.20.1

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Adaptation: Compass adds a progression-based tool that grows stronger as you take damage. The Adaptation Compass (ironic name, I know) tracks each hit you receive, building rotation. When the rotation reaches 15/15, the damage type that completed the rotation becomes a permanent immunity for the player.


All common damage sources are supported, including projectiles, explosions, fire, magic, environmental damage, and modded damage types. Out of World damage is excluded. When a damage type has been adapted, any future damage of that type is fully negated and instead heals the player for the amount it would have dealt.

How It Works

  • Each hit adds 1/6 rotation to the compass.
  • At 6/6 rotation, the current damage source becomes an immunity.
  • Immunities are permanent (until death) and can't stack.
  • Adapted damage types no longer harm the player and instead restore health.
  • Supports modded damage sources automatically.

Crafting

The compass is created through a smithing upgrade using the Elder's Worn Book, an item obtained from the Cleric villager.

Smithing requirements:

  • Template: Elder's Worn Book
  • Base item: Compass
  • Addition: Netherite Scrap

This creates the Adaptation Compass, which improves as the player encounters new threats.

Modrinth upload

Minecraft mod files
adaptation_compass-1.0.1-forge-1.20.1.jar Uploaded on: 12/20/2025 - 14:26   File size: 1.56 MB
Changelog

1.0.1


  • Reduced compass rotations from 15/15 to 6/6
  • Removed stakable immunities (only one at a time)

uuuuh cool mod but it seems kind of easy to just become immune to everything. I know it is hard to craft, but still.