Started by
WorkLifeBalance
on
Topic category: Troubleshooting, bugs, and solutions
I wanted to compile my currently Forge 1.20.1 mod using the 1.21.1 NeoForge compiler. The problem is i have many locked recipes because my mod is a create addon and therefore i need recipes using the create processes. After exporting my mod for distribution in NeoForge i get a jar in which the recipes are present where they should be, but in game they neither work nor show up in JEI. Also i cant open the recipes in MCreator to edit the locked code, when i click on them nothing happens. When i change the compiler back to Forge 1.20.1 the recipes work as intended again. What causes this and how can it be fixed?
This means format of recipes has changed in 1.21.1, meaning you should read documentation on changes and adapt your recipes.