Another 5 Questions

Started by OQBdude123 on

Topic category: Advanced modding

Last seen on 19:01, 3. Nov 2019
Joined Apr 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Another 5 Questions

1. Is there a custom code for moving a player's arms?

2. How do I reinstall MCreator?

3. How do I create custom TNT?

4. How do I create a custom disc for a vanilla Jukebox?

5. How do I make slabs and stairs in the later updates?

Last seen on 17:17, 10. Jan 2024
Joined Aug 2013
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
1. Be sure that exist code on
Wed, 07/20/2016 - 22:00

1. Be sure that exist code on everything. But I can not tell the code jsut from head

2. In tools tab is button "FACTORY RESET MCREATOR" or delete the folder MCreator

3. The easiest - Make block that on redstone input explode s

    The advanced - Make block that on redstone input deletes self and spawns an entity that after some time explode
4. You need to extend ItemRecord

5. Edit bounding boxes and .json files OR look and extend BlockSlab/BlockStairs + edit .json files

Last seen on 19:01, 3. Nov 2019
Joined Apr 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Yes ok HOW DO I DO 1, 4, AND
Wed, 07/20/2016 - 23:03

Yes ok HOW DO I DO 1, 4, AND 5???

Last seen on 00:44, 29. Nov 2022
Joined Dec 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
when you extend to 'something
Wed, 07/20/2016 - 23:19

when you extend to 'something', you kind of extend your mod to that type of thing in minecraft. (bad explanation i know) for example when you make a custom block your code extends a block. Anyways, what he is saying, is that you need to code your element to extend 'something' and code your element to act the way you want based on something from minecraft. For example, for the music disk, you need your item to extend music disk, and also act like a music disk. These things need to be coded so your options are...

To code it

To code it by looking up mod tutorials

To make in using events and elements

Last seen on 17:17, 10. Jan 2024
Joined Aug 2013
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
RE:Yes ok HOW DO I DO 1, 4, AND
Thu, 07/21/2016 - 00:00

@#2
To the 1st question i suggest you take a look on these:

EntityLivingBase.isSwingInProgress

EntityLivingBase.swingProgressInt

EntityLivingBase.getSwingProgress

Last seen on 00:44, 29. Nov 2022
Joined Dec 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
RE:RE:Yes ok HOW DO I DO 1, 4, AND
Thu, 07/21/2016 - 15:16

@#2.1  for number 4, you could make a music disk item

when the item is right clicked on a juke box, it will play a sound, and leave your inventory

make a custom block that looks like a juke box, but when the block is right clicked, it will change into a normal juke box and drop the custom music disk on the floor.

you need to make sure that when the item is right clicked on a juke box, that it will also replace the real juke box with a fake one.

That is an easy way to set up a custom music disk without needing code

Last seen on 19:01, 3. Nov 2019
Joined Apr 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
thx for the stuff bruhs
Thu, 07/21/2016 - 18:40

thx for the stuff bruhs

Last seen on 00:44, 29. Nov 2022
Joined Dec 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
your welcome
Fri, 07/22/2016 - 00:34

your welcome

Last seen on 17:59, 5. Jan 2024
Joined Dec 2018
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
for 3 just make a block that…
Fri, 04/05/2019 - 21:32

for 3 just make a block that looks like tnt and then for when the block is rightclicked and put an if statement in it. Make it so that if the player is holding a flint and steel destroy the block and explode, lightning, ect.