How Would I Place A Button-Model Block So It's Facing A Specific Direction?

Started by Hunter_Max on

Topic category: Help with MCreator software

Joined Feb 2026
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How Would I Place A Button-Model Block So It's Facing A Specific Direction?

I'm making a mod where you can make clay molds and leave them out in the sun to dry into bricks. I'm using a button model for the clay mold block and want it so you can only place the mold on the top of a block (so it's facing up). I tried using trigger direction/face to check which side of the block you're placing the mold, but there doesn't seems to be a trigger that supplies that. I also tried making a custom procedure that uses the place block at x y z, but it always places the mold facing north (so it's on the side). The set direction of block at x y z thing doesn't seem to work for up and down directions (instead it faces north), but south, east, and west direction still work so I'm confused. What do I do here?

Joined Jan 2022
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Make sure you enable pitch…
Sun, 02/22/2026 - 05:00

Make sure you enable pitch rotation for the block. That should allow x/z-axis rotations. You can also get the face a player is looking at when placing your button block via the Block face [Event/target entity] is looking at with raytrace distance [5] block.

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It seems pitch rotation is…
Sun, 02/22/2026 - 17:19

It seems pitch rotation is auto-disabled for button models because whenever you select the button model, it clears your rotation selections and locks them as no rotation. Is there any other way of to do this with the built-in models or would I have to make a custom model for it?