Discord Server:https://discord.gg/CUSSnfyfKJ
MADE IN GREECE
A remake of the classic Brutal Machinery mod,this mod,rebuilt from the ground up opts for a more polished and professional experience,while still maintaining the original's charm and wackiness. 9 biomes for you to conquer,new weapons to obtain,new possibilities,and new hazards..Some classics like the Alien Invasion and Energy System are still here,while new faces like the Mothership and Mechanical Scourge bosses are all present.
There are 9 bosses in total:Mechanical Scourge,Blight Mind,Space Whale,Cyber King,Mothership,Carnage Hive,Paradox Mech,Destroyer of Sanity,Void Digger,Devourer of Worlds,and the final boss,the Armageddon Capsule.
JEI HEAVILY RECCOMENDED
MEANT TO BE PLAYED WITH PROGRAMMER ART
1.3.5 changes:
-added blocks for Tin,Steel,Tungsten and Cobalt.
-added Space Gun as an alternate version of the Raygun
-added Spacethrower as an updgrade to the Flamethrower,shoots a trail of shulker orbs.
-added Plasmathrower as a utility item that shoots block breaking rays.
-added Quarterstaff,Wooden Club,Fireball Scroll and Skullshooter Scroll as early-game weapons.
-added 3 new fish and added them in the fishing loot table.
-tweaked the Star Scouter to be renamed as Mothership and added an assistant drone that will aid it in battle.
-added a new invasion that occurs randomly after the Blight Mind is defeated
-added an early-game version of the Drone Controller,so Engineer class is no longer locked at Hardmode
-added Beetle Nests to spawn around the world and contain Beetles.
-added Beetle Scales and a Beetle Vest to craft with.
-added Moissanite as a new ore,that is used to craft tools and a Pavise,that's just a better shield.
-added Emmitters to be used to craft Laser-based weapons,like Lightsabers.They are crafted with Alien tech and Moissanite.
-added the rest of the Laser-based tools (Lightshovel,Lightaxe,Lighthoe) to compliment the Lightsaber and Planetary Drill.
-added Palladium Armor with fire-based abilities.
-Overhauled the Musket.
-added Cables and Wind Turbines to help with energy production
-tweaked all energy making machines to ba able to give energy both upwards,downwards and store some energy too.
1.3.6 (Technical Update)
-added Sulfur,Sulfur Ore,Saltpeter and Saltpeter ore.They are used to make Gunpowder or fertillizer.
-added Germanium and Germanium Ore,used for advanced technical crafting.
-added Eyemaster riding on his Spectral Eye as a mini-boss that has a 10% chance of spawning instead of a Demon Eye.
-added Spectral Armor that can be crafted with the Eyemaster's drops.
-added Parasites that spawn from killing Ghouls.They try to infect undead mobs to Ghouls and multiply.
-added Clay Hands as a Pre-Hardmode enemy in the Caverns.Their Hardmode version is Calamity's Grasp.
-buffed significantly some Hardmode enemies.
-buffed the Fireball Scroll and the Scroll of Skulls (formerly Skullshooter Scroll)
-added Vulcan Repeater as an upgrade to the Aluminum Repeater.Every 3rd time it shoots,it fires a flaming skull.
-added a drop for Mosquitoes that's used to craft the Stinger Sword,that gives Malaria on enemies.
-added the Alien Salesman as the mod's first NPC,and is unlocked after the Alien Invasion.
-changed the theme for the Armageddon Capsule superboss to be more grand and energetic.
-buffed the Mechanical Armor so that,while wearing the full set,once below 5 hearts,you are inflicted with Strength.
AND SO MUCH MORE!
1.3.7 (Rebalancing Update)
-added a new attack to the Metallic Excavator (formerly Mechanical Scourge),witch involves it stopping chasing you for a bit,and then shooting lasers from its body.
-added a new attack to the Mothership witch involves it sommoning Probes to give it an immunity shield.
-added the Carnage Hive boss.It has 4 attacks:
1.Constantly shoot poisonous bubbles that inflict the Poison debuff. 2.Summon a ton of Carnage Eyes that inflict Poison. 3.Summon some Carnage Ghouls. 4.Summon a Bogged with the Fire Resistance buff.
-added the Void Digger boss,that is a stronger version of the Metallic Excavator and needs to be spawned deep underground.It has 4 attacks:
1.Melee attack that disables shields 2.Laser attack that shoots 6 lasers and stops for a bit. 3.Summons a semi-transparent Void Servant that gives it an immunity shield. 4.Shoots some Wither Skulls.
-added some new attacks to the Devourer of Worlds.
-fixed a bug where some flying projectiles from bosses (most notably the shulker bullet-throwing one) would lose momentum,stop,and litter the area for a long time.All bosses now have a "filter" that destroys projectiles too far away.
-Mothership now sends messages in chat about its status:
{THREAT LEVEL 8 DEPLOY PROBES}:when it summons Probes
{BACKUP REQUESTED} {BACKUP DENIED}:upon death
1.4.0 (Fortress Update)
-added The Fortress,a structure that can only be acessed with a Fortress Keycard,crafted with Alien Technology and Steel.
-added Acid Skeleton,spawns in the Fortress and shoots poisonous bubbles.Has a small chance to drop the Acidic Bubblegun.
-added Plagued Prisoner,spawns in the Fortress.
-added Cursed Skull,spawns in the dungeon and flies.Rarely drops Broken Cyber Blade.Has a 1% chance to be replaced by a Posessed Skull,that is stronger and drops more loot.Both variants have a fiery effect,though purely visual.
-added Laser Turret,spawns in the Fortress and is stationary,shooting lasers.It cannot be despawned in Peaceful Mode.
-added Kvxnom's Cyber Blade,is made by repairing a Broken Cyber blade and teleports enemies on hit.
-added Sasumata,a strong melee weapon found in the Fortress's chests.
-added Acidic Bubblegun,shoots poisonous bubbles.
-added a cooldown to the Laser Gun.
-added unberakable Fortress Bricks,Fortress Brick Stairs and Fortress Spike Traps.
-added Dungeon Gates that can be opened with a Fortress Keycard.
-added Silver Ingots that can be dropped by various Fortress enemies.
-added Silver Armor that heals you over time and cures the Wither effect.
1.4.1 (Scientific Update)
-added a 3rd class to the game,now having 3 classes.
Melee,Ranged,and now,Scientist class! It attacks with drones,turrets and bottles full of chemicals. It has by far the fewest weapons,being the Primitive,Advanced and regular Drone Controller,the Assistant Turret,that builds a friendly turret and 3 variations of chemical bottles. Weird Mixture Bottles cause AoE Wither,Corrosive Bottles cause AoE Poison,and Galactic Gas Bottles cause AoE Galactic Inferno.Syringes with illnesses also are Scientist Class weapons.
-added Pirate Invasion as an optional event to get items like Gold,Diamonds ect. Can be summoned with a Pirate Map purachesed by the Cyborg NPC,that spawns when placing a Steel Block under a Red Bed.
-added the Galactic Invasion that occurs before the Devourer of Worlds fight. 5 enemies occupy it,those being the Supernova Soldier,Quasar Floater,Sentient Quasar,Nova Predictor and rarely,Phantoms spawn exclusively on this event.They are naturaally fire resistant and drop Galactic Flesh and Ender Pearls,while now being purple.
-added Galactic Flesh,that drops from various Galactic Invasion enemies.
-added Tier 2 Fortress that generates on the Asteroid Belt and has 3 floors with tough enemies. Floor 1 is a maze,and floor 2&3 are fighting rooms.Loot is way more abundant in tier 2 fortresses.
-added Scientist's Glove to help the Scientist class,makes it so there is a 30% chance to not consume chemical bottles upon shooting them.
-added Genius's Glove to help the Scientist class,makes it so there is a 50% chance to not consume chemical bottles upon shooting them and is a direct upgrade to the Scientist Class.
-added Gauntlet of Wrath to Fortress chests.When in the off-hand,gives Strength and Slowness to the owner.
-added 5 sicknesses,of which 3 can occur randomly.The naturally applied ones are Dysentery,that gives various food related debuffs,Leg Weakness,that doubles all fall damage,and Sickness,that makes it so your max HP is 9 hearts and you mine slower.The other 2 are Ender Flu,that makes you take damage on water,and Blindness when hit,and Cave Fatigue,that damgaes you from PTSD below y=0.
-added Unidentifiable Sludge,that drops rarely from undead and arthropod mobs,and can be crafted into Pathogens.
-added Pathogens,that can be put into the newly-added Syringes to make lethal weapons that inflict illnesses to enemies,most useful in multiplayer, using Ender Flu on mobs in water,or Cave Fatigue on Underground mobs.Syringes are Scientist Class weapons.
-UPDATED ALL ARMOR TEXTURES EXEPT A SELECT FEW!!!
-added Pebbles that serve as early-game ranged weapons,drop from Gravel.
-fixed a Glitch that made the grease mounds on the Scrapyard remove Fortress Bricks,making it acessible Pre-Hardmode.
AND SO MUCH MORE!!
1.4.2 (the Cyber Update)
-added Electric Boiler as a way to make baking food like Potatos and Carrots easier.
-added Electric Melter to smelt 2 ore Dusts into 3 Ingots with the help of Energy and Lava.
-added Chinese New Year event with 3 mobs:Chinese New Year Guy,Chinese Partyhard and Chinese Dragon.This event is very difficult,but very rewarding,as you get acess to the Japanese Salaryman NPC,that,if traded with it enough,becomes the Japanese Boss,that has insanely good prices and items,and a lot of useful items.
-added durability to the Gauntlet of Wrath.
-added the Cyber biome,that can only be acessed when defeating the Cyber King boss at the end of an alien invasion.
-added the Cyber "Wood" set to aid builders.
-added the Cybernetic Drone as an enemy in the Cyber.
-added the Moderator as an enemy in the Cyber.
-remade the Mechanical Armor sprites.
-added The Administrator as a boss in the Cyber,replacing the lackluster Carnage Hive boss.
It can shoot lasers,summon Moderators,summon Cyber Probes to shield him,and use a variety of lightning based attacks.It also heals 1HP every 2 seconds,making withdrawal from the battle very punishing.It drops Hyperintelligent Hard Drives upon death.
-reworked the Paradox Mech,and renamed it to Paradox Titan,since it's 2 times the size and 2 times the danger.It can now make explsoions launching fire everyware and shoot gas clouds more frequently.It also got a significant speed increase and health increase.
-added the Light Disc as a late-game Boomerang weapon.
-added the Banhammer as an alternative to the Lighsaber,as it's slower,but deals more damage,and applies levitation to undead mobs.
-added the Lightning Gauntlet to finally let the player use electric attacks,and it supgrade,the Machinegun Lightning Gauntlet,that has shorter cooldown and summons 4 additional lightning strikes.
-added Ionized Metallic Water,which is used to spread the Cyber without having to kill a Cyber King.
-reworked Mothership's sprite.
-retextured and renamed Mechanical Ingots to Cyber Ingots.
Thanks for the feedback,I have been trying to use trancarecy in some textures,but I am pretty bad at custom armor textures. The sprites are made to be used with Programmer Art,but I can't deny some are pretty basic.
Try Programmer Art if some textures look out of place,and I really hope you enjoy the mod!
I really want to try this mod but I can't stand the sprites.
I suggest you taking a look into transparency (create another layer in the sprite editor, and a new slide called "alpha" or "transparency" should appear in the custom color picking. use that to add shadings and gradients) and the noise tool to add more texture.
Also, try doing an armor sprite all by yourself. It takes some good 10 minutes but you can customize it a LOT.