Eternal Night

Published by shadowxr on
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Project status
Alpha
Project members
Supported Minecraft versions
1.12.2

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Eternal Nights is currently in pre-alpha so be prepared for fun and new things coming soon!! Survive as long as you can in the post-apocalyptic setting as you take on three types of zombies including the runner, boomer, and tank. Find houses randomly generated that have crates and when broken spawn random items. Iron Golems will be your closest friend in this world so iron is a high priority. Also be sure to guard your animals from zombies! If you don't they could become infected and turn against you. 

Current Weapons:

  • Revolver
  • M1911
  • Makarov
  • PDW
  • M9SD
  • AKM
  • M4A1

Current Items:

  • Anti-Biotics 
    • Cure when you get sick
  • Pistol Bullets
  • Grenades
    • They can be crafted and pack a huge explosions
  • Night Vision Goggles
  • MedKit
    • Heals 10 hearts
  • Bandages
    • Heals half a heart

Blocks:

  • Crates
    • When broken a random chance of a gun, ammo, or anti-biotics will spawn!
  • Barbwire
    • Slows down entity like a cobweb but causes damage too!

Vanilla Changes(Making survival harder):

  • Wheat takes significantly longer to grow
  • If you eat raw beef or porkchops you'll get sick!
  • Cows and Pigs drop only 1 raw meat
  • Wheat only drops one wheat when broken 

Zombies:

  • Boomer 
    • High health, medium damage, when they die they spawn 2 runner zombies
    • Drop gunpowder
  • Runner
    • Really fast, low damage, low health
  • Tank
    • High health, high damage
    • Can climb walls

 

Soon to be added:

  • Radioactive Biome
  • Radioactive Zombies
  • Radiation Sickness
  • Forest Biome
  • Savanna Biome
  • Grenades 
  • Bear Trap
  • Land Mine
  • Military Gear
  • SWAT Gear
  • Police Gear
  • Hazmat Gear
  • Night Vision Goggles
  • Custom zombie skin for
    • Boomer
    • Runner
    • Tank
  • Wiki Page showing all crafting recipes 
  • AKM
  • M4A1
  • Ak-47
  • Different levels of crates (signifying the rarity of loot you get)
  • Different types of crates (Ammo, Guns, Food, Medkits)
  • Bandages
  • Med Kits
  • Cure
  • Infected when zombie bites player
  • Cars
  • Helicopters
  • Alcohol
  • Missions that give you rewards once you complete them!
  • Infected animals
  • Poison Swords (With said sword you have a set percentage of applying that effect to someone for every hit)
  • Civilians (They'll trade with you but run from zombies)
  • Gold coins 
  • Led Ore (used to make hazmat gear)
  • Radioactive water 
  • At least 6 unique structures to each biome
  • Bunkers that generate underground 
  • Chairs for buildings 
  • Blinds for windows 
  • Tables 
  • Secret oak doors 
  • Secret trap doors 
  • Bamboo 
  • Corn 

More will be added with each update! Comment what you want next! 

Modification files
Eternal_Night_PreAlpha_1.0.jar Uploaded on: 10/02/2019 - 02:32   File size: 704.45 KB
Eternal_Night_PreAlpha_1.1.jar Uploaded on: 10/03/2019 - 18:18   File size: 707.6 KB
Eternal_Night_PreAlpha1.3_0.jar Uploaded on: 10/04/2019 - 21:14   File size: 974.38 KB
Eternal_Night_PreAlpha_1.4.jar Uploaded on: 10/09/2019 - 18:38   File size: 1 MB
Changelog

Pre-Alpha 1.1

  • Bullet crafting increased to 2 bullets 
  • Guns no longer take item damage when shot
  • Added Saddle Crafting Recipe 
  • Added PDW
  • PDW spawns in crates %5 chance
  • Added barbwire recipe

Pre-Alpha 1.2 

  • Get sickness effect when eating raw Beef or Porkchops
  • Cows and Pigs drop only 1 meat
  • Fully grown wheat only drops 1 wheat
  • Sickness effect added, causes half a heart damage randomly
  • Anti-Biotics cure sickness effect 
  • Wheat takes longer to grow 
  • Anti-Biotics have a %30 of dropping when a crate is broken
  • Zombies now display their health rather than their name
  • Added second plains biome house 
  • Added Grenades
  • Added Grenade Recipe

Pre-Alpha 1.3

  • Added Common Civilian Crate (Shows no particles)
  • Added Uncommon Civilian Crate (Shows smoke above crate)
  • Added Rare Civilian Crate (Shows flame above crate)
  • Added Common Military Crate (Shows no particles)
  • Added Uncommon Military Crate (Shows smoke above crate)
  • Added Rare Military Crate (Shows flame above crate)
  • Added Common Medkit Crate (Shows no particles)
  • Added Uncommon Medkit Crate (Shows smoke above crate)
  • Added Rare Medkit Crate (Shows flame above crate)
  • Added Bandage
    • Restores half a heart of health
  • Added Bandage Recipe 
  • Added SWAT armor
  • Added Night Vision Goggles
  • Fixed GUI when starting new map
  • Increased Item diversity in civilian crates 
  • Boomers now drop 3 gunpowder instead of 1

Pre-Alpha 1.4

  • Patched being able to duplicate crates

  • Crates now break quicker with an axe

  • Crates rarity, uncommon (increase 5% to all drops), rare (Increase %15 to all drops)

  • Added Medkits

    • Restores 10 hearts

  • Cows now drop 2 leather when killed

  • Tank Zombie

    • Doubled Health

    • Increased damage (1.5x more)

    • Increased speed slightly 

    • Decreased spawn rate

    • Now climb walls

  • Boomber

    • Increased Spawn Rate

  • Runner

    • Increased Spawn Rate

  • Fixed Cows jumping too high

  • Fixed Pig jumping too high

  • Added Hazmat Suit

  • Changed SWAT gear texture

  • AKM Added

  • Added Rifle Ammo

  • Added Military Armor

  • Added Rifle Ammo Recipe

  • Added M4A1

  • Fixed M9SD, it does damage and bullet travels further

    • Also has a cooldown now

They already do that if you play it long enough. The goggles are going to be extremely rare to find and they take damage like armor, they won't be able to be crafted for the difficulty factor! They will spawn in rare military crates with only a .001% of spawning. That may change in the future though.