Changing item visual scale

Started by AddingUraniumT… on

Topic category: Feature requests and ideas for MCreator

Joined Apr 2026
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Changing item visual scale

You should be able to modify an item's visual scale like some non-MCreator mods (ex. SimplySwords) since if you're trying to make a large weapon using a larger texture scale like 32x the visual size shrinks down to fit 16x parameters. I can't find any method that works on Fabric Generator (I prefer Fabric over Neoforge) and I can't code so I can't figure out a way to do this myself. I dunno if anyone else has this kind of problem tho

Joined Dec 2017
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Minecraft's default item…
Thu, 04/16/2026 - 06:12

Minecraft's default item model is a 16x16 plane. You can use block bench to make a 32x32, or bigger, item model, texture it, import it, boom, you have a 32x32 item rather than minecrafts standard 16x16 item.

Joined Apr 2026
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In case it helps anyone,…
Wed, 04/29/2026 - 21:40

In case it helps anyone, this code comes pre-generated with Ranged Item model preset. Maybe someone can tweak it a little bit to fit Tool items better.

 

{
"parent": "item/generated",
"textures": {
"layer0": "mentally_insane_additions:item/gale"
},
"display": {
"thirdperson_righthand": {
"rotation": [
-80,
260,
-40
],
"translation": [
-1,
-2,
2.5
],
"scale": [
1,
1,
1
]
},
"thirdperson_lefthand": {
"rotation": [
-80,
-280,
40
],
"translation": [
-1,
-2,
2.5
],
"scale": [
1,
1,
1
]
},
"firstperson_righthand": {
"rotation": [
0,
-90,
25
],
"translation": [
1.13,
3.2,
1.13
],
"scale": [
1,
1,
1
]
},
"firstperson_lefthand": {
"rotation": [
0,
90,
-25
],
"translation": [
1.13,
3.2,
1.13
],
"scale": [
1,
1,
1
]
}
}
}