Topic category: Help with Minecraft modding (Java Edition)
Can someone help me why does this thing makes ME having zero gravity, but still kills entities in 1.5 radius??
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Please, i just have no idea whats causing a problem..
And what is it you want to happen?
If your only issue is the entity targeting try source entity instead of event target entity
i need to projectile had no gravity and was not able to move by height (stayed at same height always), but right now it has gravity and after launching it through R hotkey, MY gravity turns off. After changing to what you i can't even choose this procedure, its says "missing dependencies"
Your procedure seems correct, maybe you have another procedure which is causing you to float. Does the projectile work as intended? Have no gravity?
If you require a complicated projectile it may be easier to use an entity with no ai rather than a projectile. Then spawn the entity and override the motion vector to make it move in the directions you want it to. You can make it a flying entity which will give it no gravity. With this you can still make it do damage on collision using the trigger within the entity.