Started by
Sion070
on
Topic category: Help with Minecraft modding (Java Edition)
i am making a custom block model that has each voxel rotated to face a certain way however two of the bits rotate the right way and the rest just get reset to a rotation of 0 is there anyway to fix this?
For blocks, you can only use rotations between 45 and -45, even less if you are on an older version
If you’re parts are rotated beyond those limits then this may happen I don’t know
oh ok my model doesn't realy work with these requirements you know if there is anything that allows for it to be expanded upon in early versions possibly with the use of plugins?