Started by
Dark daia the the
on
Topic category: Help with Minecraft modding (Java Edition)
basically im making some stupid gunship or fighter jet entity that flies. i want it to have multiple ammo and deploys bombs on you.
Im using the on Entity tick update procedure but if not the correct procedure trigger thing then tell me
I'm not sure if this would work but its an idea:
For the pathfinding, in the AI and goals section you could set it so that the entity has the attack entities of type player (or any entity) block so that it pathfinds towards a creature, but remove the contact attack so that it doesn't actually attack for melee. If you then disable gravity it might fly like how you want. Or you can just use the entity base of a bat or other creature that flies around.
Then, you can have it shoot projectiles downwards using the entity tick update but on a timer so it isn't constant.
I think its doable to make but it might be annoying to set up,
hope this helps.