Started by
sethcastelan
on
Topic category: Help with MCreator software
SOLVED
I would like help, if anyone knows how to manipulate the spawn when entering a custom dimension, I would like it so when someone enters my dimension they are spawned high in the air with a custom structure spawned underneath them so they don't fall. I don't know how to manipulate where they actually spawn
Edited by sethcastelan on Sat, 08/22/2026 - 03:39
Use the trigger for dimensions When entity enters dimension then in the editor use a "set player position to x y z" I'd suggest setting it to 0 0 for x z but since you want the player to be high in the sky, choose a number like 80 for the y. Finally, put the "place structure NBT [strucutre_name]" and you should have it working. Hope this helps :)
your the goat, thank you