Started by
TheForgottenOne
on
Topic category: Minecraft mod ideas exchange
Ok basically I am making my own end update trying to stay close to vanilla (making biomes with the idea that the end is a barren and unwelcoming dimension for example). I would like to make some changes to the game after the plauer defeats for the first time the Ender dragon and comes back to the overworld like the hardmode in terraria but in a much smaller scale like basic hostile mobs now spawning with effects or new dangerous events. If anyone has ideas for this please just comment and I will try to implement it if that fits my vision of the mod ! Thanks !
Maybe you could check if they have the achievement "free the end" and if they do, it spawns mobs around you every few seconds if it's night, and maybe give them effects.
I think we can add boss spawns after defeating the Ender Dragon and returning to the Overworld. The bosses will spawn in the deepslate biome.
This can be done with variables. Make an independent player variable, then make a procedure that says if that variable is at 1, spawn certain mobs (your choice) with the desired effect. Simply add 1 to the variable when the player kills a mob, and specify the ender dragon. I suppose if the player indirectly kills it (like with a bed) it might not register, so a little extra coding might need to be done. Hope this helps :)