Structures with custom blocks?

Started by martinbv95 on

Topic category: Help with modding (Java Edition)

Last seen on 22:22, 6. May 2023
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Structures with custom blocks?

Is it possible to make a structure schematic form MCedit using your own mod? 

If not could you recommend a way for me to make a structure with my own blocks to import back into mcreator? 

 

Also, what is the size limit excactly?

Last seen on 22:00, 11. Nov 2019
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I dont see why not, though
Mon, 10/03/2016 - 14:33

I dont see why not, though you may need to import some resources. You can use your own blocks and manually build a structure if you really wanted but you would have to install WorldEdit into your test client.

No idea about a size limit.

Last seen on 22:22, 6. May 2023
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But if i built a house, with
Mon, 10/03/2016 - 16:28

But if i built a house, with my own blocks in Minecraft, opened it in mcedit, then exported a schematic, would that work?

Last seen on 22:00, 11. Nov 2019
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It would be much easier to
Mon, 10/03/2016 - 17:46

It would be much easier to import worldedit into your test client than it would to jump between several porgrams to make a schematic file.

But yes, in theory, that should work. But again, Im fairly sure mcedit borrows resources from minecraft so you would have to import your mods resources. I can't be sure because I use worldedit since its incredibly easy.

Last seen on 19:53, 2. Jun 2021
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omg that avatar is so creepy
Tue, 10/04/2016 - 05:46

omg that avatar is so creepy lol - its from Dictionare Infernalis?

Last seen on 22:00, 11. Nov 2019
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Ja, sure is :P Buer.
Tue, 10/04/2016 - 06:02

Ja, sure is :P Buer.

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about this, you tried to make
Thu, 10/06/2016 - 18:13

about this, you tried to make a Item/block that when clicked on block, add the blocks you want, making the structure? on add block position, you put +1,+2, etc, and if you want to make it a world generated structure you might try to make this block that add others generate on world, with a condition that 'when block at j+1 =air' so it wont generate underground (if i could use a second condition - witch i dont know how yet) 'when blovk at j-1 = grass'