Help with techne model

Started by Vitypixels on

Topic category: Help with MCreator software

Last seen on 20:29, 2. Nov 2016
Joined Jan 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Help with techne model

when i export a mod with a mob with a Techne Model mcreator send this error:

http://pastebin.com/dWMRWAGU

excuse me for my bad english

Last seen on 22:00, 11. Nov 2019
Joined Aug 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I dont know what you did or
Mon, 10/03/2016 - 15:44

I dont know what you did or how but your Techne model(s) seems to be very broken and the names of all of your blocks appear to be mismatched, wrong, or missing and Java can't find them.

Last seen on 20:29, 2. Nov 2016
Joined Jan 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
RE:I dont know what you did or
Tue, 10/04/2016 - 12:30

@#1

 

if you want, I can load the model on mediafire and send the link

Last seen on 22:00, 11. Nov 2019
Joined Aug 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I don't need your model to
Tue, 10/04/2016 - 15:13

I don't need your model to tell ya that lol, its all in the log. Did you use Techne to export the model, was it in .tcn format? Did you in some way open and edit the .tcn file or attempt to convert/format it?

Barring all of that, what did you name your model and its elements in Techne (all the little boxes have names you can assign to them in the top right corner of Technes GUI. And did you rotate several of the boxes on more than one axes? ( You tilted it one way, then tilted it again in another direction)

Last seen on 20:29, 2. Nov 2016
Joined Jan 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
RE:I don't need your model to
Wed, 10/05/2016 - 17:29

@#2 

the name of the boxes is Shape1, shape 2, shape3 etc ... yes, I shot 4 boxes

Last seen on 17:17, 10. Jan 2024
Joined Aug 2013
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Can I see code of your mob?
Wed, 10/05/2016 - 17:31

Can I see code of your mob?

Last seen on 20:29, 2. Nov 2016
Joined Jan 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
RE:Can I see code of your mob?
Fri, 10/07/2016 - 19:07

Is in the link

Last seen on 17:17, 10. Jan 2024
Joined Aug 2013
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
RE:RE:RE:RE:Can I see code of your mob?
Fri, 10/07/2016 - 21:22

@#4.1.1 wow , there something really decently corrupted the model part. You can fix it manually , or can you open the .java file that Techne generated? I would like to know if it is mistake of MCreator , or of Techne.

Last seen on 20:29, 2. Nov 2016
Joined Jan 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
RE:RE:RE:RE:RE:Can I see code of your mob?
Sat, 10/08/2016 - 12:43

@#4.1.1.1

 

I can send my model so that you can check if it works on your mcreator

Last seen on 20:29, 2. Nov 2016
Joined Jan 2015
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
RE:RE:RE:RE:RE:Can I see code of your mob?
Tue, 10/11/2016 - 11:19

@#4.1.1.1 yes?