How to change the inventory icon for a 3D model block?

Started by marneman on Fri, 04/28/2017 - 13:13

Topic category: Help with MCreator's application

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How to change the inventory icon for a 3D model block?
Fri, 04/28/2017 - 13:13 (edited)

I have a custom block made from a larger 3D model. It takes up 3 blocks in width. Unfortunately, the icon for it spans over into the adjacent inventory blocks (see attached image). Is there some way to make a custom icon for it to override the default one? Normally, it isn't a problem, since the blocks are all the same size. But in this case, I need to figure out a way to do it if possible. Thanks!

http://scottburkett.com/uploads/mcss.png

Edited by marneman on Fri, 04/28/2017 - 13:13
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Hmm image is broken, let me
Fri, 04/28/2017 - 13:13

Hmm image is broken, let me try and fix that.

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It's strange....my custom 3d
Fri, 04/28/2017 - 13:28

It's strange....my custom 3d block (larger then 1x1x1) works fine, model and item....

Try to go in C:\Pylo\MCreator175\user\json\models\item and try to look and change rotation and scale (obviusly if you're not using MCreator for 1.11.2, change 175 with your version).If it doesn't work, i really don't know....

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I made the models using Cubik
Fri, 04/28/2017 - 13:33

I made the models using Cubik. This is what it says currently. I will play around with it:

{
    "parent": "testenvironmentmod:block/brpendtabledarkoak",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

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Here is what it looks like it
Fri, 04/28/2017 - 13:39

Here is what it looks like it Cubik ... exactly as it is shown in the inventory screen lol. So do I need to constrain it within the middle block, and then adjust the scale manually or something?

http://scottburkett.com/uploads/mcss2.png

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I have the same problem
Thu, 07/05/2018 - 19:41

I have the same problem

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In the red texture field of…
Mon, 07/16/2018 - 17:00

In the red texture field of the block, select a texture that you want it to show.

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I found a way to do it (Red…
Tue, 07/17/2018 - 10:52

I found a way to do it (Red texture field is not working for me)

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Try this, and change the …
Tue, 07/17/2018 - 15:50

Try this, and change the "scale" part in the "gui" to something that fits well. You can also play with the "rotation" part if you want.

 

{
    "parent": "testenvironmentmod:block/brpendtabledarkoak",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        },

        "gui": {
            "rotation": [ 30, 225, 0 ],
            "translation": [ 0, 0, 0],
            "scale":[ 0.625, 0.625, 0.625 ]
        }
    }
}

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Blockbench works for me and…
Sun, 08/05/2018 - 19:23

Blockbench works for me and you can edit the translation, rotation really easy. 

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MCreator seems to re-write…
Mon, 11/19/2018 - 15:48

MCreator seems to re-write the model files every time it compiles the mod (This should be optional).