Attack on Titan Forum Thread.

Started by the sloth on

Topic category: Help with modding (Java Edition)

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Attack on Titan Forum Thread.
Sun, 06/24/2018 - 09:00 (edited)

Attack on Titan -

- Shingeki no Kyojin.

For some reason I can't change the forum section.  <--- (Can someone please help me with this.)

But, um, Anyway. This is basically just the forum thread for my Attack on Titan mod. I will post info and stuff here. (Sometimes.) And if ya don't wanna post stuff on the mod page you can post it here if you want.

Things such as:

Bugs n' stuff (Faulty or Glitchy stuff.)

Suggestions and requests.

Things that you do/don't like about the mod.

And ect.

I will also post crafting recipes and stuff here as well and extra details that aren't always on the mod's central page thingy.

Edited by the sloth on Sun, 06/24/2018 - 09:00
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add the wold with the walls
Sat, 06/10/2017 - 12:55

add the wold with the walls try to macke it realistig

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Ok thank you for the
Thu, 06/15/2017 - 20:47

Ok thank you for the suggestion.

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Does anyone know how to turn
Wed, 09/20/2017 - 07:20

Does anyone know how to turn structures into Schematic files? I need it for the spawn point & the Walled Village.

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PROGRESS UDATE! (Yay!)
Wed, 09/20/2017 - 07:27

PROGRESS UDATE! (Yay!)

Added: The Titans themselves.

List of all the Titans so far. Default 4 metre Titan, Speedy 4 metre Titan, two 4 metre abnormal Titans, Default 6 metre Titan, Slow 6 metre Titan, Abnormal 6 metre Titan, Abnormal pale 6 metre Titan, Fast Titan (Also 6 metres.) Slow abnormal Titan, And the "Clown Titan" which is also an Abnormal 6 metre.

 

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RE:RE:Does anyone know how to turn
Wed, 09/20/2017 - 21:01

@#3.1 Thank you.

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The video was very helpful
Wed, 09/20/2017 - 21:09

The video was very helpful Thank you.

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Attack on Titan is now
Sat, 10/07/2017 - 05:15

Attack on Titan is now avialable for download! Yay.

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! ABNORMAL TITANS ADDED !…
Mon, 06/25/2018 - 10:10

! ABNORMAL TITANS ADDED !

They are faster and are unpredictable. They are even more dangerous than regular Titans.

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No... there is way... Use…
Wed, 07/18/2018 - 04:10

No... there is way... Use MCEdit to select your structure and export it to MCreator as a schematic file... Then, change the *ById(whatever it is)* part back to *FromName(testenvironmentmod:etc...)* since MCEdit can't recognise modded blocks. Then, if the structure is too big, use a spliting method, such as the one Kan3 showed in a tutorial as it still works in higher versions: MCreator 1.7.5 tutorial - HOW TO SPAWN STRUCTURE BIGGER THAN 1600 BLOCKS

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Ok, thank you. :)
Fri, 07/20/2018 - 23:55

Ok, thank you. :)

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Hi Just wanted to say cool...
Sat, 07/21/2018 - 00:18

Hi Just wanted to say cool...

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Thank you. :)
Wed, 08/01/2018 - 07:17

Thank you. :)