2 problems with my mod (1. detecting 2. animations)

Started by dexiedo on

Topic category: Help with modding (Java Edition)

Last seen on 21:46, 19. Sep 2017
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2 problems with my mod (1. detecting 2. animations)
Sat, 09/02/2017 - 02:35 (edited)

so I am making a pikmin mod for my private 1.7.10 server and for the public to use.

things the mod will (hopfully) include:

all 7 pikmin types (in item and mob form)

a whistle to gather pikmin

onions for every pikmin (yes, even purple and white)

all bulborbs

all dwarf bulborbs

beady longlegs

and more!

but i have 3 problems.

1. I need a way to check if a player clicks on a pikmin (mob form) with a whistle in order to add it to your pikmin group. i don't want players to be able to do it with just their hand.

2. I made a Red Pikmin Mob with it's own custom model. But how do I give it animations?

I also noticed that this only appears when I use my own cutom model and texture file for said model. If it helps to know, I was using techne to model. If anybody knows a better modeler, please let me know.

If it helps to know, I'm using MCreator version 1.7.2.

Edited by dexiedo on Sat, 09/02/2017 - 02:35
Last seen on 15:34, 19. Nov 2021
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You can upgrade to MCreator 1
Wed, 08/30/2017 - 08:32

You can upgrade to MCreator 1.7.3, 1.7.4 or 1.7.5.

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It didn't work to upgrade to
Sat, 09/02/2017 - 00:30

It didn't work to upgrade to 1.7.3, and I need to have my mod for minecraft 1.7.10. Do you think it could be because the Model's folder (inside Techne) isn't named RPikMob (Because that's the name of the mod element for the mob)?

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RE:It didn't work to upgrade to
Sat, 09/02/2017 - 00:35

actually, i just realized I'm a dummy. I didnt actually download 1.7.3 but I thought I did. I actaully just used 1.7.2 again.

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RE:RE:It didn't work to upgrade to
Sat, 09/02/2017 - 00:54

Ok, I did actually download it this time. It didn't work to upgrade to 1.7.3, and I need to have my mod for minecraft 1.7.10. Do you think it could be because the Model's folder (inside Techne) isn't named RPikMob (Because that's the name of the mod element for the mob)?

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RE:RE:RE:It didn't work to upgrade to
Sat, 09/02/2017 - 01:33

THAT FIXED IT!!!!!! I now have another problem though. I will edit the first post and replace the problem I fixed with the new one.

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Giving it an animation it's
Sat, 09/02/2017 - 09:12

Giving it an animation it's quite easy.

When you import a custom model, a little box appears and from there, you can select which part of your mob you want to animate as head, arms and legs.

If your mob has other different parts, write here the code and I'll tell you

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RE:Giving it an animation it's
Sat, 09/02/2017 - 09:24

@#6 That animation wizard never has worked for me. HERE is a topic all about models, animating and other stuff.

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RE:RE:Giving it an animation it's
Sat, 09/02/2017 - 17:16

@#6.1 D: For me always worked