Topic category: Feature requests and ideas for MCreator
These are all suggestions for things I think would be useful and/or would make the program more user-friendly:
-Events for fluids, specifically "When mob/player collides with fluid"
-Some function that integrates the fluid bucket generated by Forge so that it can be used in crafting recipes for other MCreator made blocks
-Make events be editable rather than having to be removed and re-made each time. This would make small changes much more viable
-Make adding events a faster process. Why does it take such a long time to add an event? After clicking something like "stack event", the program spends a solid 15 seconds just loading the fact that an event was selected.
-Add an event for tools: "When tool used" This would basically be the opposite of "When right clicked with tool", as it would occur as long as the tool was being used
-Make it so that multiple biomes can be selected for mobs to spawn in, and/or make it by dimension ID. That way, you can make mobs that spawn anywhere in the overworld, but not in every other dimension, vanilla or modded
-Add a way to change the rate at which projectile-shooting mobs can shoot
-Add a way to make custom ores spawn in new dimensions
-Add support for rotatable blocks
-Add support for making custom wood planks be useable in any recipe that uses vanilla planks
I beleive that most if not all of these should be able to be implemented.
-Eonaut
Interesting..
I agree
And also multiple textures for mobs like sheep & villagers please.
One more thing:
Fix the "bug" with dimension portals. In creative mode, stepping into the portal will spawn you right next to the portal, but doing the same thing in survival mode will sometimes spawn you underneath the portal or flin you up in the air 5 blocks diagonally from the portal
And please add more model selections for custom mobs like horse models, dragon model, ect...