Topic category: Troubleshooting, bugs, and solutions
This appears to be a frequent glitch across all versions of MCreator. Mod names are appearing as dev names in-game after exporting the mod to a local copy of Minecraft, ie: instead of appearing as "Block Name", it will appear as "mod.blockname27.block". I've encountered this in previous versions of the program and have seen it fixed in those releases. I'm surprised to once again see the problem occuring in the latest version of the program.
Perhaps some regression testing for common or fundamental bugs is needed prior to releasing new versions of MCreator?
As this is a common error, is there a documented solution to this problem? I'm fine with going through each mod and editing the programatically-generated code manually for every new item in the workspace if need be, I'm only asking because the user really should not need to correct errors in the code the program generates.