Topic category: Minecraft mod ideas exchange
Hello everyone, it's me, TheGreatKingBoo_(yes i changed my nickname), finally back at modding with a new and hopefully awesome mod i am planning to do with the release of MCreator 2 (or maybe before that, who knows?). On this page, i will post updates, sneek peek, and other stuff about the mod. I seriously invite you to suggest alot and to report bugs, to help me make this mod better and better everyday! I suggest we explore in depths what this mod will be based on...or maybe not. Quick note before we begin: I didn't copy anyone's ideas. The idea of making this mod came in my mind casually. Tho, i have to say one other thing: I am bad at modelling, so most models will be similar to ones found in internet, just with worse textures, i know...but i'm not good, ok? With that outta the way, let's jump into this mod, my dear Boos!
Ecoindustries Mod
This mod will be divided in two sectors: Animals and Industry, each having his own characteristics and interaction with each other!
First of all, let's explore the "Animals" part, then later, we'll discuss about the "Industry" part of the mod.
Animals:
this part will of course contain some infos about animals in this mod.
Each animal will have his unique aspects that no other mobs have. The main gimmicky of this part of the mod is breeding. NOT EVERY animal will be breedable, but some of course will. When i thought of this aspect, something came in my mind: "Hey, if i find a rare animal with rare - but useful - drops or mechanics, if it's breedable, it should be better to breed it with another animal of it's specie to have more "specimens", so i'll be able to get, for example, a rare drop without needing to kill the only two animals i'd find in a radius of 15 miles".
Some mobs will have an interaction with other mobs. An example? Aardvarks! Aardvarks are animals that will be found in forest and savannas and that will attack termites, that will leave in the same areas as Aardvarks!
Mobs will PROBABLY be released in packs of 5 for version, except for the first version of the mob!
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Industry:
The industry part of the mod will be kinda divided into two: "Natural" Industry and "Non-Natural" Industry.
Natural Industry will be that part of industry that "uses" animals for his production. One example that will SURELY be in the mod at one point? Dairy industry!
Non-Natural is everything that doesn't use animals, for example Metalworking!
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so i guess that's all for the mod. Remember to leave alot of suggestions and bug reports if you find one, and we'll see us later, my dear Boos!
So...now i add some apples and...Perfect!
Oh, i didn't notice you all...
Well, let me get ready real quick......Ok, i'm ready. Hello, everyone! It's me! TheGreatKingBoo_! Today i wanna show you the first...let's call this an Update, for the first "Industry" (Well, more like Service) of the mod: The Cookery, or Culinary industry!
But Before we begin by making us some breakfast, i suggest we take our Kitchen Knife and our Spoon!
Ok, are we ready? Yes we are! Now now, i suggest we being by making us two toasts because i mean why not...I want one with Butter and one with Eggs! So, first of all let's cook the Bread to make Toasted Bread. While it cooks, let's also make Fried Eggs by cooking Normal Eggs!
Ok, now that the bread is cookes, let's make ourselves some toasts by cutting the bread
Now, the next step, as we already have the eggs, is to make ourselves some butter by mixing Milk with the Spoon!
And now let's mash together these ingredients and Boom! Toasties!
And since we wanna eat healty, why not making us some apple slices!
So, i hope you enjoy this sneek peek, and i'll see you the next time, My Dear Boos!...
Aah, finally i can enjoy my cake!
Hello everyone, it's me, TheGreatKingBoo_
I sadly have no updates for you ( Or maybe i have ;D ), just some infos for the mod release that will happen in not alot of time!
1- Most of the mobs will move in a strange way (Horizontally) or not move their head, it is because i didn't animate it
2- You can leave suggestions both here and on the mod page on MCreator once it's released, but please DON'T DO STUPID SUGGESTIONS (i don't mean they have to be grammatically perfect, but i mean to make actual suggestions) AND ALSO DON'T PUT FANTASY THINGS (dragons, weird ores...) BECAUSE I WILL NOT ADD THEM. This mod is REALITY- ONLY, which means only real animals, ores, biomes will be added (for the biomes, i'll just add a custom biome to make it simple to get fruit)
3- If you find any bugs, report them as soon as possible, and i will try to correct them, hopefully in the next update
So, i guess that's all for now, see you later, my dear Boos!
Ecoindustries mod is finally released! You can find the mod download here:
https://mcreator.net/modification/42002/ecoindustries-mod