Topic category: Help with Minecraft modding (Java Edition)
So much for my grand NieR mod. Learning MCreator from the ground up in mere weeks on top of all my other subjects is just too difficult of a juggling act for me to manage. As the title said, I'm going for the bare minimum.
I've been able to make weapons and get them in with basic parameters that MCreator provides, such as damage & uses. But I wanna put a little bit more effort than that.
Can anyone give me a step by step for making the recipes in MCreator 1.8? Looking at old tutorials, the recipes used to come up as an end step in making the tools/weapons as elements, but now they are their own element. And I have no idea how to make the connection between the recipes & the items/weapons. So that when the weapons are created at a crafting table, it'll pop up in the result box & the materials used will disappear and all that.
Also, is there way to change the swing speed of a weapon?
Just Chiming in again. Need someone assistance ASAP
You create recipe as a separate mod element now.
I know, I mentioned that. What I need to know now is how to attach recipes to custom weapons/armor/items so that when they get crafted, the materials are consumed & the thing appears in the result box.
When you open MCreator, there is the workspace tab. In the workspace tab there is a list of all the mod elements you made. Here you can also make new elements or edit old elements.
Now, go to the "+" button. Here you can choose what mod element to add.
Since you are going to add a recipe, choose "recipe". Adding a new recipe is very simple, it's just like using the crafting table. Just press a slot and choose an item.
When you are done with the recipe, choose the output. Just click on the output slot and choose an item, like you did with the input.
When you have finished, press next.
I hope it helped (Sorry for my bad English)