When Player Takes Damage Procedure Trigger

Status
Fixed
Issue description

 

It would be helpful if there were more procedure triggers, like a 'When Player Takes Damage' trigger (when making a new procedure), and some old ones added back in, like the 'When Mob Attacks' procedure trigger when making a new mob.

 

Thanks for reading the issue. :D

Issue comments

In fact, this is already possible. Use when Entity attacked global trigger and use entity compare block to check if the entity that was hurt is player.