Started by Aizark on Mon, 01/07/2019 - 12:08 Topic category: Help with MCreator software Hello. Tell me, can the MCreator, through the "events", change the text in the GUI? Jump to top Yes, use global variable of type text, reference it in text label and set the global variable value in the procedures to the desired value. Jump to top Permalink Log in or register to post comments Add procedures MCreator 1.10.2 >:U Jump to top Permalink Log in or register to post comments But then all players will change the text, depending on the actions of the other. I would like the changes to occur locally for the player. Let's say if they put a certain object, the description is derived. Jump to top Permalink Log in or register to post comments Global variables are per client at the moment, but need to be changed in the client side triggers in order for them to be properly updated. Jump to top Permalink Log in or register to post comments In the server version, global variables will not be counted? Or for the server variables will need to be removed? Jump to top Permalink Log in or register to post comments On the server, there will be a separate instance of variables running. Global variables are global per server/client instance. Jump to top Permalink Log in or register to post comments
Yes, use global variable of type text, reference it in text label and set the global variable value in the procedures to the desired value. Jump to top Permalink Log in or register to post comments
But then all players will change the text, depending on the actions of the other. I would like the changes to occur locally for the player. Let's say if they put a certain object, the description is derived. Jump to top Permalink Log in or register to post comments
Global variables are per client at the moment, but need to be changed in the client side triggers in order for them to be properly updated. Jump to top Permalink Log in or register to post comments
In the server version, global variables will not be counted? Or for the server variables will need to be removed? Jump to top Permalink Log in or register to post comments
On the server, there will be a separate instance of variables running. Global variables are global per server/client instance. Jump to top Permalink Log in or register to post comments
Yes, use global variable of type text, reference it in text label and set the global variable value in the procedures to the desired value.
Add procedures MCreator 1.10.2 >:U
But then all players will change the text, depending on the actions of the other. I would like the changes to occur locally for the player.
Let's say if they put a certain object, the description is derived.
Global variables are per client at the moment, but need to be changed in the client side triggers in order for them to be properly updated.
In the server version, global variables will not be counted?
Or for the server variables will need to be removed?
On the server, there will be a separate instance of variables running. Global variables are global per server/client instance.